8 Commits

Author SHA1 Message Date
tetrapod00
04a986db73 Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
Bastiaan Olij
f823ed239b Add documentation about the compositor 2024-06-02 13:22:03 +10:00
skyace65
89f51e3eec Update multiple resolutions page 2024-03-03 12:22:24 -05:00
HolonProduction
1bc6c890b6 Update Viewports tutorial for Godot 4 (#8210)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-09 13:32:31 +01:00
Hugo Locurcio
c3c5895502 Document integer scaling support in Multiple resolutions
This also adds more recommendations for base viewport sizes in pixel art games.
2023-10-21 23:55:52 +02:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Nathan Lovato
845239794d Move jitter_stutter and gles2_gles3_differences to rendering section 2020-10-08 14:14:43 -06:00
Nathan Lovato
77210c1d9e Move viewport pages
Closes #4180
2020-10-06 21:18:11 -06:00