12 Commits

Author SHA1 Message Date
Yevhen Babiichuk (DustDFG)
1e9348b138 Delete mention of OpenGL ES 2 2024-11-22 18:26:30 +02:00
Mateus Elias
2aa7d47821 fix(tutorials/performance/using_multimesh.rst): removed out of date code 2023-04-08 10:07:33 -03:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Raul Santos
b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Hana
9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Max Hilbrunner
3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Markus Sauermann
aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
Markus Sauermann
1e6a033a8f Update tutorials: VisualServer to RenderingServer 2022-02-09 20:20:13 +01:00
Aaron Franke
4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
hpnrep6
0a9e7a4ab5 Fix C# code label in Multimesh example (#5008) 2021-06-17 22:46:20 +02:00
Nathan Lovato
db4f7d1e68 Merge Multi-threading and Optimization into a new Performance section
Close #4112
2020-10-08 07:51:59 -06:00