Yevhen Babiichuk (DustDFG)
1e9348b138
Delete mention of OpenGL ES 2
2024-11-22 18:26:30 +02:00
Mateus Elias
2aa7d47821
fix(tutorials/performance/using_multimesh.rst): removed out of date code
2023-04-08 10:07:33 -03:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
...
* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Max Hilbrunner
3765e1ca51
Nuke GDNative from docs
2022-10-15 23:53:50 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
Markus Sauermann
1e6a033a8f
Update tutorials: VisualServer to RenderingServer
2022-02-09 20:20:13 +01:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
hpnrep6
0a9e7a4ab5
Fix C# code label in Multimesh example ( #5008 )
2021-06-17 22:46:20 +02:00
Nathan Lovato
db4f7d1e68
Merge Multi-threading and Optimization into a new Performance section
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Close #4112
2020-10-08 07:51:59 -06:00