Hugo Locurcio
79724873c5
Update Thread-safe APIs for Godot 4.5
2025-10-31 19:08:42 +01:00
tetrapod00
a8667ffddf
Add links to project setting mentions
2024-11-05 11:55:14 -08:00
Shawn Hardern
e09439a4e0
Add missing C# code examples to documentation
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-08-27 11:14:49 +01:00
Kongfa Waroros
f27d12979d
Update certain example code snippets to use the new syntax
2024-08-23 14:16:54 +07:00
谢天
c6abcbae94
Update thread_safe_apis.rst to mention don't call certain rendering functions on other threads ( #8749 )
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* Update thread_safe_apis.rst to mention don't call certain rendering functions on other threads
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-01-24 11:25:36 +01:00
Emmanouil Papadeas
6a2cb1b688
Update multi-threaded rendering setting path
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Changes from "Rendering > Threads > Thread Model", which used to be the old path for Godot 3.x, to "Rendering > Driver > Thread Model", which is the current one for Godot 4.x.
2023-07-02 17:21:51 +03:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Markus Sauermann
1e6a033a8f
Update tutorials: VisualServer to RenderingServer
2022-02-09 20:20:13 +01:00
Hugo Locurcio
61d52c3c5b
Document thread-safe rendering caveats
2021-10-09 11:22:21 +02:00
TchnlgPsnt
a0916221b3
Fixed small mistake in example (Thread Safe APIs) ( #4778 )
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Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
2021-03-22 19:04:12 +01:00
Nathan Lovato
db4f7d1e68
Merge Multi-threading and Optimization into a new Performance section
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Close #4112
2020-10-08 07:51:59 -06:00