12 Commits

Author SHA1 Message Date
Hugo Locurcio
79724873c5 Update Thread-safe APIs for Godot 4.5 2025-10-31 19:08:42 +01:00
tetrapod00
a8667ffddf Add links to project setting mentions 2024-11-05 11:55:14 -08:00
Shawn Hardern
e09439a4e0 Add missing C# code examples to documentation
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-08-27 11:14:49 +01:00
Kongfa Waroros
f27d12979d Update certain example code snippets to use the new syntax 2024-08-23 14:16:54 +07:00
谢天
c6abcbae94 Update thread_safe_apis.rst to mention don't call certain rendering functions on other threads (#8749)
* Update thread_safe_apis.rst to mention don't call certain rendering functions on other threads

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-24 11:25:36 +01:00
Emmanouil Papadeas
6a2cb1b688 Update multi-threaded rendering setting path
Changes from "Rendering > Threads > Thread Model", which used to be the old path for Godot 3.x, to "Rendering > Driver > Thread Model", which is the current one for Godot 4.x.
2023-07-02 17:21:51 +03:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Hugo Locurcio
509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
Markus Sauermann
1e6a033a8f Update tutorials: VisualServer to RenderingServer 2022-02-09 20:20:13 +01:00
Hugo Locurcio
61d52c3c5b Document thread-safe rendering caveats 2021-10-09 11:22:21 +02:00
TchnlgPsnt
a0916221b3 Fixed small mistake in example (Thread Safe APIs) (#4778)
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
2021-03-22 19:04:12 +01:00
Nathan Lovato
db4f7d1e68 Merge Multi-threading and Optimization into a new Performance section
Close #4112
2020-10-08 07:51:59 -06:00