A Thousand Ships
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92cd36b50e
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Various grammar and spelling fixes
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2025-06-23 16:37:26 +02:00 |
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Yordan Dolchinkov
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9b20054182
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Remove outdated 2D batching note
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2025-05-09 06:46:21 +03:00 |
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tetrapod00
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c4d3aa134a
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Standardize RST header syntax
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2024-12-29 13:44:09 -08:00 |
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tetrapod
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5bad2a6282
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Add back information about per-vertex shading (#10281)
* Add back information about per-vertex shading
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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2024-11-18 20:06:54 +01:00 |
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tetrapod00
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09156f2ee9
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Add UPDATE comments to perishable information
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2024-11-17 13:50:42 -08:00 |
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skyace65
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1ae0eff971
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Fix Build issue
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2023-10-02 21:19:42 -04:00 |
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Hugo Locurcio
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df9bf74ca1
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Update performance optimization pages for Godot 4.x
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2023-07-12 00:43:12 +02:00 |
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Hugo Locurcio
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9286f1b466
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Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
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2023-03-11 02:55:30 +01:00 |
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Hugo Locurcio
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c799afdfa2
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Update Importing 3D scenes documentation for Godot 4.0 (#6800)
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
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2023-03-04 23:00:30 +01:00 |
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Yuri Sizov
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978a13bb0a
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Mark potentially outdated pages with a WIP warning
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2023-02-26 14:21:15 +01:00 |
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Hugo Locurcio
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8b0c550e2a
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Add a page on variable rate shading (VRS)
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2023-02-22 18:14:42 +01:00 |
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Rémi Verschelde
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044b6a74f8
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Cleanup uses of double spaces between words or after punctuation
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2021-06-07 10:44:02 +02:00 |
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skyace65
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2ed5a65822
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Clarify optimization instructions
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2021-04-04 19:41:50 -04:00 |
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Hugo Locurcio
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77cdee2597
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Recommend vertex shading for particles in GPU optimization
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2020-10-12 20:54:17 +02:00 |
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Nathan Lovato
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db4f7d1e68
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Merge Multi-threading and Optimization into a new Performance section
Close #4112
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2020-10-08 07:51:59 -06:00 |
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