* Update SSL/TLS networking tutorial
Swap TLS and SSL mentions (TLS is now the most widely accepted term).
Clarify that Godot now uses the trusted certifcates from the operating
system by default, and only uses the Mozilla CA bundle as a fallback.
Remove outdated export filter reference (certificates are recognized as
resources).
Warn about self-signed certificates still validating domain name when
set in project settings (and reference TLSOptions for custom behavior).
Add reference to Crypto.generate_self_signed_certificate and provide
further reference about the OpenSSL documentation.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
- Recommend CA certificates as the first option, as they're trusted
by other applications and require less configuration. Let's Encrypt
has made CA certificates available for free for a while now.
- Link to mkcert as an alternative for self-signed certificates
(for local development purposes).
This reduces the size of ZIP downloads for offline reading.
Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.