13 Commits

Author SHA1 Message Date
Rémi Verschelde
c0761647f4 Tweak Vector math page (style, links, more notes)
Also cleanup style issues in the docs image guidelines.
2023-06-12 14:51:16 +02:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Hugo Locurcio
54c83c3e4a Add a background to math formulas to make them readable on dark theme (#4288)
This closes #4286.
2020-10-22 20:02:17 +02:00
Rémi Verschelde
c58ed951a1 Drop LaTeX dependency via usage of sphinx.ext.imgmath in Vector Math tutorial
It's the only tutorial where we used the extension for *3* formulas which anyway
ended up as fairly low res static images generated by sphinx.ext.imgmath, so
requiring ~1 GB of LaTeX setup for it is overkill.

The replacement pictures are the ones generated by sphinx.ext.imgmath, we could
replace them by higher resolution ones.
2020-07-15 09:58:21 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Aaron Franke
f0ab9e05fc Rewrite Matrices and Transforms article 2020-02-10 01:47:30 -05:00
Hugo Locurcio
c1c5cd62cd Fix some images being difficult to read when using the dark theme
Adding the background color `#fcfcfc` (which matches the light theme's
background color) makes images readable again when using the dark theme.
2020-01-31 01:54:15 +01:00
Matthew
0010cd5f9e Fix advanced vector math images for dark mode (#3122) 2020-01-29 17:30:14 +01:00
Juan Linietsky
e5f598ff5c Add tutorials on interpolation and beziers. 2019-04-23 14:15:14 -03:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
90ffb6a6fa Remove tutorial on linear algebra for rotations
Though it covers an interesting topic in a way that can be beneficial
to many Godot users, after discussion with doc team members and reduz
we feel that its current scope is too out of phase with the target
readership of the Godot docs.

This tutorial would work better hosted out of the Godot docs, and
referenced with a `.. seealso::` link for those who want to dig further
into the math meat.

Thanks a lot to tagcup for this contribution though (as well as the
many contributions to the engine's math and rendering), and sorry for
not better describing what kind of "advanced" math tutorial would be
fitting for the Godot docs.

Sphinx: Also reverted from mathjax to imgmath, as the former implied
running JS code on every single page (regardless of their use of LaTeX
formulas to renderer), so for now imgmath is simpler and good enough.
2018-06-18 08:39:44 +02:00
tagcup
602ae8d5f7 rotations tutorial 2018-04-08 16:52:42 -04:00
Nathan
18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00