ntlblpm
fd9c88a424
Update saving_games.rst
2024-11-29 01:46:08 -05:00
Anish Mishra
e41a55ebc8
update groups image in saving_games tutorial
2024-11-26 01:44:17 +05:30
Hugo Locurcio
802f5b49c2
Fix outdated get_data() JSON method usage in Saving games
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Direct member access is now used in Godot 4.
2024-09-16 23:30:13 +02:00
skyace65
a7b87b50c0
Rename save game variable for clarity
2024-03-05 19:14:08 -05:00
Ryan Eisenbarth
0378ba1b56
Minor text change from i to node
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Keeps document consistent throughout
2023-12-11 09:13:21 -07:00
Yuri Sizov
cd92be066d
Update references to private class methods across the docs
2023-11-10 16:06:36 +01:00
Hugo Locurcio
3dfbfbf381
Add links to demo projects where relevant ( #6874 )
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* Add links to demo projects where relevant
- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-09 06:09:56 +01:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Eddie (Xiao Di) Li
5c80189d97
Update Saving games documentation for Godot 4.0 ( #6371 )
2023-02-01 16:25:47 +01:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Jeferson 'Shin' Leite Borges
f036086dc4
Update description on the IO to use the JSON class ( #6120 )
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* Update description on the IO to use the JSON class
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-11 09:24:26 +02:00
Max Hilbrunner
ccf9c7c67e
JSON vs binary serialization improvements
2021-08-09 16:18:26 +02:00
Max Hilbrunner
7fa80b37ba
Merge pull request #4977 from levilindsey/saving-games
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Update the saving games doc to describe tradeoffs of JSON vs binary s…
2021-08-09 15:54:44 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Levi Lindsey
09afb8a241
Update the saving games doc to describe tradeoffs of JSON vs binary serialization.
2021-06-14 15:28:36 -07:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Erik Vroon
6706901b40
Fix entry type in C# example for loading savegames ( #4850 )
2021-04-25 22:09:25 +02:00
Nathan Lovato
3665f22bab
Edit the scripting section
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Misc grammar fixes, improvements to phrasing, and more.
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
2020-11-10 08:18:44 -06:00
Nathan Lovato
1eb9da99b6
Write and edit overridable_functions.rst, remove scripting_continued.rst
2020-11-08 09:49:48 -06:00
TheTrainDoctor
b9072edace
fixed incorrect variable in C# code example
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save_game is not the variable used in the C# tab
2020-09-09 12:09:07 +02:00
Michael Alexsander
1f6d3995e4
Apply general code formatting to some pages in the tutorial section
2020-07-08 23:02:14 -03:00
Amanda Steinwedel
59731584ab
C# Correct how to type cast Dictionaries returned from JSONParseResult
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Casting with either `(Godot.Collections.Dictionary<string,
object>)parsedResult` or `parsedResult as
Godot.Collections.Dictionary<string, object>` fails with an
InvalidCastException (or silently returning null with the `as` keyword).
Instead, a typed constructor using `new` should be used.
2020-06-17 07:36:19 -07:00
Rémi Verschelde
4d85e219ff
Fix C# example in saving games using Godot.Collections.Dictionary
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Co-authored-by: giusdp <depalma.gsp@gmail.com >
2019-11-29 12:16:18 +01:00
Xavier Gómez Gosálbez
5747b8b89e
Added missing references for some functions
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I've added some missing references for some functions to better interact with the docs.
(cherry picked from commit 44b38d79e1 )
2019-11-22 14:40:18 +01:00
Rémi Verschelde
fcc5134fde
Merge pull request #2843 from nekomatata/tutorial-saving-games
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Improvements in "Saving Games" tutorial
2019-10-29 09:13:09 +01:00
PouleyKetchoupp
ca886ca062
Improvements in "Saving Games" tutorial
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- Check for common errors and display error messages (node not instanced, missing save function)
- Proper logic for checking there's a line left when iterating through the save file
- Extra comments and different variable names to make the code more clear
2019-10-28 19:40:30 +01:00
Hugo Locurcio
fa77e6c0fc
Add a note about ConfigFile in the Saving games tutorial
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This closes #2879 .
Co-authored-by: nikhilCad <47214394+nikhilCad@users.noreply.github.com >
2019-10-26 18:05:48 +02:00
Johnny
f732bd4bf1
Added null check for GDScript to mirror C# Code
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I also re-worded a few sentences to make the intent a bit clearer.
2019-09-24 14:44:13 +01:00
Hugo Locurcio
87d81b9d4a
Fix various typos
2019-03-20 01:03:48 +01:00
Arman
0813f1265e
Rewrite last paragraph in Saving games
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- Rewrote the middle sentence of the last paragraph to be less vague.
- Changed structure of sentence explaining order of object loading/saving to improve flow.
2019-03-15 21:10:58 -07:00
Asheraryam
58a935b57f
Mismatched brackets
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Unnecessary right bracket, causing game script to fail compiling.
2019-02-02 20:35:18 +02:00
corrigentia
c12707d249
Fix punctuation in saving_games ( #2095 )
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Fix punctuation in saving_games. Clarify possessive, not plural.
2019-01-08 13:11:55 +01:00
Rémi Verschelde
a1af0dfc13
Adapt tutorial hyperlinks after godotengine/godot#24640
2019-01-07 11:43:18 +01:00
Thomas Viktil
9502fe64dd
Break comments to make them readable ( #1977 )
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The comments are wider than the viewable area in the docs, which makes them hard to read. On Mac, the scrollbars are hidden so you either need an Apple mouse that can scroll sideways, or fumble with scrolling and catching the scroll handle as it appears, so that you can drag it sideways. It's easier for all of us to wrap the comments.
2018-12-05 15:55:02 +01:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Neil Moore
5ce57724d8
Merge branch 'master' into issue-1023
2018-04-10 19:09:47 -04:00
Neil Moore
dc7463f7dc
Moved certain tutorials to better-named subfolders from 'Misc'
2018-04-04 23:23:11 -04:00