- Add screenshots
- Document reading and writing settings
- Document manually editing project.godot
- Note that most settings are changed in different
classes at runtime
* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
Replace `ButtonList` enum with `MouseButton`
Switched `ButtonList` enum to `MouseButton` since `MouseButton` is defined in `InputEventMouse`, while `ButtonList` was undefined in `Godot` namespace.
This change was introduced in godotengine/godot@1af06d3d.
As I was editing the tutorials/inputs/input_examples.rst file I noticed that some C# snippets were triggering lexer errors. It was because they were using string interpolation (with $"") so I changed that as well.