6 Commits

Author SHA1 Message Date
Hugo Locurcio
856f241cfb Update Compiling for Windows following Direct3D 12 being enabled by default
The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.

You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.

This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
Fredia Huya-Kouadio
663787334c Add an about page for the Godot XR Editor 2024-10-16 10:50:39 -07:00
Fredia Huya-Kouadio
73091bea0a Update the Android build documentation (#9669)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-07-30 08:39:57 +02:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
Fredia Huya-Kouadio
3ddc0d8e92 Update the list of limitations for the Android editor
Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
Fredia Huya-Kouadio
031cfc2769 Add a section for the Android editor 2023-05-29 18:24:25 -07:00