140 Commits

Author SHA1 Message Date
stefanpl
ce07b1f4ee Update link to version 4.5 asset (TPS) 2025-12-20 10:20:29 +01:00
Hugo Locurcio
b3cbe5f777 Remove old Godot version references to simplify documentation
This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.

This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Rageking8
2df068f087 Add some button roles (#11257)
* Add some `button` roles
2025-09-07 12:55:33 -04:00
Matthew
2c0b430071 Merge pull request #11128 from berarma/creating_movies_update
Update Creating Movies with OGV info
2025-08-16 17:21:34 -04:00
GlitchedCode922
cbdeda3aae Update animation_tree.rst 2025-08-04 14:05:57 +03:00
Bernat Arlandis
a0eef6ea54 Update Creating Movies with OGV info 2025-07-30 15:42:25 +02:00
Matthew
6e72ab3276 Merge pull request #10972 from berarma/playing_videos_4.5
Update Playing Videos page for Godot 4.5
2025-06-27 07:24:34 -04:00
Bernat Arlandis
bca64c8d80 Update playing videos 2025-06-27 12:49:37 +02:00
A Thousand Ships
92cd36b50e Various grammar and spelling fixes 2025-06-23 16:37:26 +02:00
Matthew
d316eacc22 Merge pull request #10721 from berarma/add_seek_information
Add information about video seeks
2025-06-08 13:55:52 -04:00
saabdo42
a4af06837a AnimationTree documentation overhaul 2025-04-12 22:14:18 -05:00
JormaRysky
c281b2aef4 Remove mention of Handbrake from playing_videos.rst (#10732)
* Remove mention of Handbrake from playing_videos.rst

Handbrake removed support for OGG in 2009(!) so it is not valid recommendation of tool for the job. Downloaded Handbrake and confirmed it can't export Ogg Theora
2025-03-03 17:50:04 -05:00
Bernat Arlandis
da6c03ba79 Add information about video seeks 2025-02-27 11:14:16 +01:00
Bernat Arlandis
87b09492bb Change warning and add update section 2025-02-27 00:37:24 +01:00
Bernat Arlandis
992b11c56d Update playing videos
Add information about GOP size and caveats using FFmpeg.
2025-02-26 10:24:39 +01:00
skyace65
5a185cb0cf Document animation markers 2025-02-17 12:36:22 -05:00
skyace65
859a97e382 Update animation tracks page for Godot 4.4 2025-01-18 22:00:52 -05:00
gomakappa
7d38ce8fef upload images and edit pages 2025-01-04 16:20:39 -03:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod00
3bc5ea85af Remove references to 3.x minor versions
Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
tetrapod00
de7537a116 Fix comments in chroma key example shader 2024-09-10 16:32:39 -07:00
Kevin Bloch (@codingthat)
688d037c41 Fix typos in tutorials/animation/introduction.rst (#9917)
* Fix typos in tutorials/animation/introduction.rst

* Grammar fix
2024-09-06 22:57:35 -04:00
A Thousand Ships
6b1bd26c12 Merge pull request #9817 from ShawnHardern/update-playing-videos-csharp
Add C# example to Playing videos
2024-08-24 14:10:30 +02:00
Shawn Hardern
2a252ae70b Add C# examples to Playing videos
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-08-24 11:23:31 +01:00
Shawn Hardern
64753216d2 Add C# examples to Creating movies
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-08-23 18:30:33 +01:00
Deniss Fjodorovs
68327f0aa5 Replace old --export flag with --export-release (#9450)
* Replace old `--export` flag with `--export-release`
2024-06-07 15:54:06 -04:00
RancidMilkGames
e8a7c7b36d Add how to add animation call method tracks/keys through code. (#9146)
Added how to add call method tracks/keys through code.
2024-04-30 22:19:54 -04:00
Manuel Cascallar
4e6366ee69 Add tip for zooming in the bezier curve editor (#9152)
* Add tip for zooming in the bezier navigator

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-04-08 15:05:01 +02:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
skyace65
a5e7c54f48 Document onion skinning, autoplay on load and
remove a reference to Godot 3
2024-02-20 21:49:19 -05:00
skyace65
981cd6a83c Clarify instructions for creating rest pose 2024-02-19 21:12:16 -05:00
skyace65
b526390c20 Clarify which track is being talked about 2024-02-08 21:41:38 -05:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Max Hilbrunner
ac928bdff3 Merge pull request #7725 from Ymanawat/chroma_key_shader
Added chroma key shader tutorial in Playing Videos
2023-11-11 02:35:34 +01:00
Aaron Franke
3407328860 Fix typos: "modelling" -> "modeling" 2023-10-01 12:52:25 -05:00
今井きなみ
acf453aa98 Document looping support
Since https://github.com/godotengine/godot/pull/77857 is merged and will be released in 4.2, it would be great to update the documentation.
2023-09-29 21:18:28 +02:00
Hugo Locurcio
ac3f9183e8 Document --quit-after command line argument in Creating movies
This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-09-21 00:56:00 +02:00
Lyxi
75134d7b12 mark 2d_skeletons.rst as outdated 2023-07-28 03:02:57 +01:00
Yogendra Manawat
5740aabc37 Added chroma key shader tutorial in Playing Videos 2023-07-26 10:33:19 +05:30
Max Hilbrunner
b9983afb01 Merge pull request #7661 from clay53/patch-1 2023-07-22 17:30:16 +02:00
Clayton Hickey
29919b81df Update playing_videos.rst 2023-07-14 13:56:03 -04:00
Hugo Locurcio
84af32c43d Fix some articles being incorrectly marked as outdated
These articles were updated for 4.0 and the API hasn't changed in 4.1.
2023-07-10 16:57:04 +02:00
Matthew
1bb987dc38 Merge pull request #7472 from R3volv360/patch-1
Mark cutout_animation as outdated
2023-06-18 15:21:07 -04:00
今井きなみ
d85a802f5d Remove note for looping videostreamplayer
As no workarounds are necessary to seamlessly loop videos since godotengine/godot#77856 got merged.
2023-06-06 22:01:26 +00:00
Graeme
d906c0b7f4 Mark cutout_animation as outdated
This tutorial no longer works in Godot 4.x after the Skeletons section.

https://github.com/godotengine/godot-docs/issues/7279
https://github.com/godotengine/godot-docs/issues/6388
2023-06-05 21:16:03 +02:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
John Doughty
c2b9aecf78 Update animation_tree.rst to reflect One Shot's C# enums not being li… (#7391) 2023-05-22 17:31:37 +02:00
Hugo Locurcio
f52305f9df Fix code literal syntax in Using AnimationTree
These paragraphs were copied over from the class reference, but
the formatting wasn't changed to match reStructuredText.
2023-05-18 09:52:49 +02:00
Dmitry Orlov
db6caacb58 Clarified TimeScale node parameter name 2023-04-28 15:30:32 +03:00
Yuri Sizov
0606a8ed38 Move tutorial ZIPs to a dedicated repository 2023-04-26 10:42:20 +02:00