24 Commits

Author SHA1 Message Date
skyace65
45606060e5 Update documentation for dr_mp3 change 2025-12-21 12:44:55 -05:00
Anish Kumar
d1e8545cea Update compiling_for_android.rst 2025-12-16 18:54:06 +05:30
Max Hilbrunner
729a089dd1 Merge pull request #11521 from AdriaandeJongh/custom-macos-export-templates
Add instructions on how to use custom export templates on macOS
2025-12-10 19:22:41 +01:00
Max Hilbrunner
580bc4c0fe Merge pull request #11519 from Meorge/extension-api-validation-steps
Add more details to "Handling compatibility breakages" page
2025-12-10 19:19:41 +01:00
Rémi Verschelde
b6f12fcc41 Merge pull request #11484 from dsnopek/tracing-profiler
Add documentation on how to use Tracy and Perfetto
2025-12-09 18:21:02 +01:00
David Snopek
1f1c0ee0a7 Add documentation on how to use Tracy and Perfetto 2025-12-09 10:16:11 -06:00
Adriaan de Jongh
bb7dfcffc7 add instructions on how to use custom export templates on macOS 2025-12-08 15:31:08 +01:00
Malcolm Anderson
b0db40770e Add more details to "Handling compatibility breakages" page 2025-12-07 15:45:19 -08:00
Pāvels Nadtočajevs
67f9442b9c Update docs for GDExtensions validation. 2025-12-03 16:23:21 +02:00
Max Hilbrunner
80407de117 Merge pull request #11502 from Calinou/compiling-for-windows-d3d12-default
Update Compiling for Windows following Direct3D 12 being enabled by default
2025-11-28 11:10:50 +01:00
Matthew
170ac63bb1 Merge pull request #11460 from bruvzg/ac_build
Add AccessKit build instructions.
2025-11-27 21:02:13 -05:00
Hugo Locurcio
856f241cfb Update Compiling for Windows following Direct3D 12 being enabled by default
The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.

You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.

This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
Alexander Hartmann
d64a911391 Fix Vulkan validation layers on Android 2025-11-20 15:13:34 +01:00
Pāvels Nadtočajevs
696e62a7df Add AccessKit build instructions. 2025-11-12 19:04:00 +02:00
Max Hilbrunner
aa8bd6133b Update Android build requirements 2025-11-06 06:39:04 +01:00
Alexander Hartmann
f10276cf2b Android Studio, new assets path 2025-10-31 01:31:52 +01:00
Lukas Tenbrink
9a4756d6d1 Recommend building just compile_commands.json in the CLion documentation. 2025-10-17 11:12:55 +02:00
Max Hilbrunner
f6b40a054e Merge pull request #11352 from Calinou/remove-old-version-references
Remove old Godot version references to simplify documentation
2025-10-11 12:45:38 +02:00
Hugo Locurcio
890a564283 Update required Emscripten version for Godot 4.5 2025-10-07 19:04:04 +02:00
Hugo Locurcio
b3cbe5f777 Remove old Godot version references to simplify documentation
This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.

This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Hugo Locurcio
a0501c8738 Document exporting/compiling for the iOS simulator not currently being supported
Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-09-27 00:58:17 +02:00
Hugo Locurcio
245bdd5e83 Add documentation on using the Engine compilation configuration editor 2025-09-15 09:38:43 +02:00
Hugo Locurcio
fe23e577a5 Document applying updates on MSVC in Compiling for Windows
This is sometimes required to fix compilation errors.
2025-09-14 02:56:49 +02:00
Lukas Tenbrink
0855668721 Migrate contributing contents to a separate documentation site. 2025-09-11 17:59:08 +02:00