Max Hilbrunner
1b0e0eb8df
Merge pull request #10284 from tetrapod00/hyphens
...
Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00
d354f8cbc2
Add hyphens to some adjective phrases
...
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:34:22 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Thaddeus Crews
f70686cdbe
CI: Integrate pre-commit for style checks
2024-11-14 14:08:49 -06:00
skyace65
36088f33a0
Update recommended renderer for XR
2024-11-13 18:34:25 -05:00
Daniel Garcia Silva
f3a18b66f7
Fix typo "exists" to "exits"
2024-10-22 17:20:44 +01:00
tetrapod00
387d5f8145
Fix glTF capitalization in manual
2024-08-15 10:46:51 -07:00
David Snopek
7e0bbcaf70
Truly pause game in XR start script tutorial
2024-07-23 08:41:15 -05:00
Matthew
6842f41914
Merge pull request #9499 from BastiaanOlij/openxr_update_hand_tracking
...
Rewrite OpenXR hand tracking to reflect new architecture
2024-07-13 15:05:18 -04:00
Hyungki Kim
5ee2d87705
Update deploying_to_android.rst
...
fix error
2024-06-24 17:20:32 +09:00
Bastiaan Olij
f5130209ef
Rewrite OpenXR hand tracking to reflect new architecture
2024-06-20 22:49:26 +10:00
Bastiaan Olij
9eb7467328
Adding a next steps page to the XR documentation
2024-06-17 11:03:03 +10:00
Bastiaan Olij
3e61fdff15
OpenXR: Add documentation page about the new composition layers
2024-06-07 14:17:50 +10:00
Bastiaan Olij
17f7f17f3c
Update the passthrough documentation to reflect the changes in Godot 4.3
2024-05-30 12:52:18 +10:00
melquiadess
dbe3a88377
Fix various minor typos
2024-04-20 16:41:23 +01:00
Matthew
065664eabe
Merge pull request #9113 from BastiaanOlij/openxr_add_vrs_startvr
...
Add VRS/Foveated rendering to XR start script
2024-04-20 08:01:36 -04:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
Bastiaan Olij
dd4c2439fe
Add a note to the vendor plugin info that it no longer needs to be enabled.
2024-03-20 13:45:03 +11:00
Bastiaan Olij
13ee4b6c69
Add VRS/Foveated rendering to XR start script
2024-03-20 13:25:05 +11:00
Bastiaan Olij
32be83452e
Add a help pages detailing out OpenXR settings
2024-03-19 10:00:18 +11:00
skyace65
327c92d3dc
Update XR Index page
2024-03-12 20:37:54 -04:00
skyace65
f774b155d2
Update note the renderer to use for XR projects
2024-01-24 18:19:22 -05:00
Matthew
d847e2711e
Merge pull request #8759 from BastiaanOlij/a_better_xr_start_script
...
Add a chapter to the XR manual that improves the startup script.
2024-01-22 18:30:15 -05:00
Bastiaan Olij
32584e5a2e
Add a chapter to the XR manual that improves the startup script for OpenXR
2024-01-18 11:28:19 +11:00
Hugo Locurcio
95fb178429
Add support for user-provided comments with Giscus
...
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.
GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.
User comments are intended to be used for the following purposes:
- Add a clarification or correct something in the documentation,
without having to open a pull request. Contributors are encouraged to
take a look at discussions from time to time, and see if there's information
worth incorporating in the pages themselves. Don't forget to reply to
the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
such as tutorials or add-ons.
User comments should *not* be used for technical support. Other community
platforms should be used for that.
Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.
See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Bastiaan Olij
0e8d00078a
Corrected a few things in the openxr android documentation
2024-01-08 22:43:40 +11:00
Bastiaan Olij
cd831fd63e
Reference the new movement demos in our roomscale writeup
2023-11-26 17:32:14 +11:00
A Thousand Ships
00e4e554e1
Fix some headers that were incorrectly comments
2023-11-23 12:21:53 +01:00
Devon Braner
408599ecaa
Update setting_up_xr.rst with consistent spelling in code examples ( #8476 )
...
* Update setting_up_xr.rst with consistent spelling in code examples
Most instances of the word "initialized" are spelled with a 'z', except for this one. Edited to make the spelling consistent.
2023-11-14 22:18:15 -05:00
Manuel Darveau
809bea5c76
Fixed typo
2023-11-07 17:06:35 -05:00
Bastiaan Olij
2be7e4df73
Change XR Android export to mention OpenXR vendors plugin
2023-10-31 23:24:55 +11:00
Max Hilbrunner
e269ed9f56
Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
...
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491
Update the Android documentation for Godot 4.2
2023-10-10 09:31:52 -07:00
Luna
0fe7ff833e
Fixed typos in several doc files ( #8002 )
...
* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst
* Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* PR Feedback
---------
Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-25 00:41:33 +02:00
Bastiaan Olij
1a2063b881
OpenXR : Add step to enable the loader plugin
2023-09-19 14:11:25 +10:00
Bastiaan Olij
2c689b0000
Update exporting to Android XR devices for new loader
2023-08-28 11:19:33 +10:00
Matthew
8855514eae
Merge pull request #7567 from dsnopek/improved-meta-quest-setup
...
Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer
2023-07-05 18:22:07 -04:00
David Snopek
968e8a7757
Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer
2023-07-05 08:39:54 -05:00
Bastiaan Olij
1ad5d2c8e7
Update OpenXR passthrough documentation for transparent background
2023-06-28 12:16:38 +10:00
Jonathan Barnoud
468b12c5f8
Fix references to XR_ENV_BLEND_MODE_ALPHA_BLEND in openxr_passthrough.rst
...
The code example at the end of the openXR passthrough tutorial refers to the `XR_ENV_BLEND_MODE_ALPHA_BLEND` constant. That constant, however, is not accessible in the scope. Instead, it is a member of the `xr_interface` object.
2023-06-15 08:00:24 +02:00
Ashley
9dcef8a465
Added a C# tutorial for the "Setting up XR"-section ( #7352 )
...
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: Ashtreighlia <daginberth@gmail.com >
2023-05-16 01:15:58 +02:00
Max Hilbrunner
5593a181c5
Merge pull request #7117 from BastiaanOlij/xr_loaders_asset_library
...
Change OpenXR loader documentation to refer to new asset library entry
2023-04-18 04:26:37 +02:00
Bastiaan Olij
922810af38
Change OpenXR loader documentation to refer to new asset library entry
2023-04-18 04:22:03 +02:00
Max Hilbrunner
7cc873c2dd
Remove duplicate the-the
2023-04-18 03:02:23 +02:00
Bastiaan Olij
7353fcf182
In XR application V-sync should never be used
2023-03-07 23:01:01 +11:00
Orville Q. Song
fd8bde9eac
Fix the wrong hyperlink to XR Tools.
2023-03-06 11:48:17 +01:00
Danil Alexeev
59075ad12f
Fix GDScript code style regarding colon (docs)
2023-03-05 16:51:08 +03:00
Bastiaan Olij
c38a04512c
Add content to the hand tracking page in the documentation
2023-02-28 10:20:24 +11:00
Bastiaan Olij
f57675c42e
Add documentation about OpenXR passthrough
2023-02-26 20:36:34 +11:00
Yuri Sizov
9473b6c9e3
Enable error reporting on the CI and address the remaining errors
2023-02-24 17:35:32 +01:00