Commit Graph

100 Commits

Author SHA1 Message Date
Max Hilbrunner
1b0e0eb8df Merge pull request #10284 from tetrapod00/hyphens
Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00
d354f8cbc2 Add hyphens to some adjective phrases
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:34:22 -08:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
tetrapod00
76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 2024-11-08 17:28:29 -08:00
tetrapod00
a8667ffddf Add links to project setting mentions 2024-11-05 11:55:14 -08:00
Hugo Locurcio
0d3ccb1f6f Mention callback argument count in The JavaScript bridge singleton 2024-10-29 15:06:53 +01:00
Andreia Gaita
e2537bb317 Add W4 Games to porting support list 2024-10-09 13:40:01 +02:00
tetrapod00
387d5f8145 Fix glTF capitalization in manual 2024-08-15 10:46:51 -07:00
Stephen Li
ce1b9dfb94 Fix link written in md syntax instead of rst 2024-06-30 04:24:59 -04:00
Tom Spilman
4d77f62c2e Update consoles.rst
Added Sickhead to porting studios.
2024-06-25 08:20:34 -05:00
A Thousand Ships
36e2351df2 Fix invalid indentation in various files 2024-06-06 16:16:45 +02:00
patwork
f61e6aaecd Added information about GODOT_SPLASH placeholder in HTML shell 2024-05-05 14:11:33 +02:00
melquiadess
dbe3a88377 Fix various minor typos 2024-04-20 16:41:23 +01:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
Fabio Alessandrelli
712aa0c345 [Web] Expand "Interacting with Javascript"
Document the new (preferred) interface.

Add a small section about downloading files to the user device.
2024-02-21 11:45:33 +01:00
Adam Scott
349b3e8f04 Add Seaven Studio to third-party support list
- Changed the contact link to the Godot Foundation
2024-01-24 13:27:21 -05:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
flametime
b0cea6db44 Update changed signals
Old signals in doc does not exist
2024-01-01 12:12:28 +01:00
Haoyu Qiu
1147f9a9bb Fix capitalization of GDExtension 2023-12-08 17:53:45 +08:00
Max Hilbrunner
3bfa025048 Fix Android library title capitalization 2023-11-22 19:10:03 +01:00
Fredia Huya-Kouadio
80d80c3432 Fix typos and formatting issues for the updated Android documentation 2023-10-12 12:27:18 -07:00
Max Hilbrunner
e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Adam Scott
2cd92aff62 Fix Olde Sküül link 2023-09-19 07:21:24 -04:00
Hugo Locurcio
620bf4e481 Add Olde Sküül to list of porting companies in Console support in Godot 2023-08-17 23:20:42 +02:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
Konstantin Kopka
8e45b3c141 Clarify that iOS plugin's files have to be in a very specific directory to work (#7379)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-19 09:41:56 +02:00
Max Hilbrunner
d0b68537e6 Merge pull request #7018 from trash-max/IAP_method_getProducts 2023-05-17 10:59:12 +02:00
Douglas Leão
80be679912 Console support: Improve explanation and restructure (#5764) 2023-05-05 12:53:42 +02:00
Ross Rothenstine
deb969b97a Adds a @UsedByGodot mention in the Android Plugin docs. (#7151) 2023-04-18 16:33:03 +03:00
Max Hilbrunner
64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
Max Parkhomenko
f7d6b23079 IAP_method_getProducts
Changes:      tutorials/platform/android/android_in_app_purchases.rst

Replacing the DEPRECATED getSku method with getProducts.
The author of the module made changes, but did not specify them in
the documentation.

Now instead of signals:
sku_details_query_completed
sku_details_query_error

Need using:
product_details_query_completed
product_details_query_error

Now the purchase list is in:
purchase.products

Single item:
dictionary.put("sku", skus.get(0)); # Not available in plugin
Not avaible.

Oginal plugin code:
https://github.com/godotengine/godot-google-play-billing/blob/billing-v5/godot-google-play-billing/src/main/java/org/godotengine/godot/plugin/googleplaybilling/GodotGooglePlayBilling.java
2023-03-19 15:04:45 +03:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Max Hilbrunner
d724dc1212 Merge pull request #6212 from paddy-exe/gdextension-docs
Addition of GDExtension docs
2023-02-27 03:33:26 +01:00
Yuri Sizov
d524544e07 Improve naming and organization of some manual articles
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Patrick
1d609842dd GDExtension docs
Renames from GDNative to GDExtension


Add Pictures/Gifs and clarified compatability


Remove GDNative language bindings from GDExtension docs


Update SConstruct and AddingProperties section


updated with suggestions


Added property hint example + updated to API naming changes


Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Hugo Locurcio
87298c021f Update FAQ for Godot 4.0
- Link to Console support in Godot documentation.
  - In the Console support in Godot page, link to the
    "Godot and consoles, all you need to know" blog post as it contains
    additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
  the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
jeudytuanisapps
ced6e6ee3f Add new 3rd party company
Add new 3rd party company that offers port and publishing.
2023-01-31 10:12:47 -06:00
BlueStag
135ad68cab Use 4.0 method of connecting to and emitting signals (#6311)
Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Nico Kluge
4b70e4d498 Update android_in_app_purchases.rst
The link to https://github.com/godotengine/godot-google-play-billing/releases is misleading, because the releases there are to old. You have to compile the project yourself, because otherwise google rejects the .aar upload because of using old api. Furthermore the described methods and signals correspond to the new Version and not the released Version 1.0.1
Hope my English will do.
2022-11-16 18:19:11 +01:00
Hugo Locurcio
0419d1020e Remove Flynn's Arcades from list of console porting companies
Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.

The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.
2022-08-12 00:31:35 +02:00
Wojtek Kubiak
75a0e928a4 Add C#/Mono console support by Pineapple Works
We've recently completed tech which enables us to port Godot Mono games to Nintendo Switch and Xbox family of consoles so we wanted to reflect that in the docs.
Also added GDK next to Xbox consoles to signify that we do native Xbox ports and not just use the deprecated UWP technology.

Tried to make the line as short and concise as possible, but am open to further modifications if deemed more optimal.
2022-08-10 20:48:34 +02:00
David Khachaturov
9e1a525ede Add mazette! as a third-party company offering console ports of Godot 2022-08-03 09:28:26 +01:00
luz paz
04f66dc5d0 Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
panreyes
6d33e16a31 Update consoles.rst 2022-07-17 11:47:49 +02:00
Wojtek Kubiak
eb4dad1ecd Add Xbox Series X/S support by Pineapple Works (#5714) 2022-03-25 15:34:10 +01:00
Max Hilbrunner
52a3acb912 Merge pull request #5367 from natetrost/master
Update Android IAP docs for v1.1 of PBL plugin
2022-01-03 16:39:09 +01:00
Nate Trost
dafb033c38 Update Android IAP docs for v1.1 of PBL plugin
These doc changes are dependent on the following PR:
https://github.com/godotengine/godot-google-play-billing/pull/25

Summary of changes:

* Update queryPurchases section to reflect API change to be async
* Added details on functions added to v1.1
* Expanded detail on operation and options of the plugin
2021-11-02 14:33:55 -05:00
skyace65
6795115932 Update console support information 2021-11-01 21:58:30 -04:00