tetrapod00
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f2ce3eee91
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Standardize renderer names and terms
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2024-11-29 13:26:48 -08:00 |
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tetrapod00
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a8667ffddf
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Add links to project setting mentions
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2024-11-05 11:55:14 -08:00 |
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tetrapod00
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99722f2d78
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Add Antialiasing comparison table, remove redundant MSAA limitations section
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2024-10-29 16:09:23 -07:00 |
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Hugo Locurcio
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d07baf3836
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Document alpha antialiasing in Standard Material 3D
- Fix a typo in 3D rendering limitations.
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2023-11-15 20:16:03 +01:00 |
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Max Hilbrunner
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64a3b465c2
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Update SFC to Godot Foundation, old URLs
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2023-04-17 23:53:52 +02:00 |
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Hugo Locurcio
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96137165b3
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Add comparison images to 3D rendering limitations (#7120)
This helps readers understand issues if they can notice them
in their project, but don't know by name what issue it is.
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2023-04-05 14:17:07 -07:00 |
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Clay John
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6538f38db8
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Mention Sorting Offset property in 3D rendering limitations (#6944)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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2023-03-13 18:20:19 +01:00 |
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Hugo Locurcio
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9286f1b466
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Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
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2023-03-11 02:55:30 +01:00 |
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Max Hilbrunner
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c8a306fd34
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Merge pull request #6782 from Calinou/update-import-docs
Update resource importing documentation for Godot 4.0
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2023-02-27 07:46:47 +01:00 |
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Hugo Locurcio
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513b1792c3
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Clarify limitations of transparent materials in Spatial shaders
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2023-02-24 02:33:20 +01:00 |
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Hugo Locurcio
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3bed31c54d
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Update resource importing documentation for Godot 4.0
- Add best practices for importing images and audio, such as
texture size recommendations.
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2023-02-19 00:37:07 +01:00 |
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Hugo Locurcio
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6e453527b1
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Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
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2023-01-30 17:31:53 +01:00 |
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Hugo Locurcio
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048f5e575b
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Add documentation pages on 2D and 3D antialiasing
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2022-10-23 19:48:24 +02:00 |
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Hugo Locurcio
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e39311fa79
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Link to transparency sorting limitations page in Spatial shaders (#5740)
Co-authored-by: Clay John <claynjohn@gmail.com>
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2022-04-06 19:39:47 +02:00 |
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Hugo Locurcio
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aadcb08173
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Add tips for transparency sorting issues in 3D rendering limitations (#5727)
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2022-04-04 14:24:45 +02:00 |
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Hugo Locurcio
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db60a7e046
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Update 3D rendering limitations to mention Use Debanding project setting (#4646)
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2021-02-14 22:18:35 +01:00 |
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Hugo Locurcio
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555a68601e
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Add a dedicated page for 3D rendering limitations
The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
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2020-05-03 15:26:27 +02:00 |
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