Hugo Locurcio
0756294d3b
Document comment keywords being highlighted in the script editor
2023-11-01 15:07:14 +01:00
Benedikt Ziemons
1beedb8ae8
Update GDScript reference, 'in'-keyword explanation
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The explanation for the keyword 'in' states it checks, whether an element is in a list (among others). This is the only occurrence of the word 'list' in this context and I assume it actually means array. To avoid future confusion, it makes sense to replace the word list with array in this explanation.
2023-10-19 10:22:37 +02:00
nicolas-scarrci
c1a9c4dc73
Clarify class keyword usage ( #7741 )
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* Clarify class keyword usage
* Added reference link for class_name as well
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-06 13:04:08 +02:00
Max Hilbrunner
17f0da6a53
Merge pull request #8130 from dalexeev/gds-update-static-typing
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Update "Static typing in GDScript" page
2023-10-06 12:44:47 +02:00
Danil Alexeev
9eb7aa3f59
Update "Static typing in GDScript" page
2023-10-06 12:49:26 +03:00
Danil Alexeev
6ad7f78001
GDScript: Update match patterns and literal docs
2023-10-05 19:18:05 +03:00
Danil Alexeev
da3f1a1275
GDScript: Document match pattern guards
2023-09-29 14:28:44 +03:00
Danil Alexeev
09d9d9a895
GDScript: Document raw string literals
2023-09-21 00:04:38 +03:00
Danil Alexeev
34a620e2c2
GDScript: Mention Array.assign() method in typed arrays documentation
2023-08-16 11:30:39 +03:00
Max Hilbrunner
df7068bf03
Merge pull request #7603 from dalexeev/gds-arrays
2023-07-18 17:06:50 +02:00
Max Hilbrunner
5dc2506ed8
Merge pull request #7591 from dalexeev/gds-warn-override-non-virtual
2023-07-18 13:41:05 +02:00
Ninni Pipping
1a1500cebe
Fix outdated use of File in gdscript_basics
2023-07-17 16:22:30 +02:00
Danil Alexeev
9fb9915ad9
GDScript: Document static variables
2023-07-03 14:58:23 +03:00
Danil Alexeev
1be213cbe8
GDScript: Update array documentation
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* Add info about typed arrays.
* Fix the error that packed arrays are passed by value.
2023-07-03 14:40:09 +03:00
Danil Alexeev
055ec902ce
GDScript: Add warning about overriding non-virtual native methods
2023-07-01 21:26:48 +03:00
Danil Alexeev
98f5970a6f
GDScript: Clarify setter/getter documentation
2023-06-30 21:28:02 +03:00
Danil Alexeev
15f32c5407
GDScript: Add mention that @onready @export doesn't work as expected
2023-05-27 15:25:50 +03:00
Hana - Piralein
f337bb0f82
improve description of enums
2023-05-19 18:19:33 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
Danil Alexeev
4aff3ddc8a
Update "GDScript reference" (operators and match) ( #7323 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 10:57:40 +02:00
Felipe Augusto Marques
c4db831703
More precise documentation about property underlying access ( #7362 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 09:36:54 +02:00
Danil Alexeev
1575f5f714
Mention that annotations in GDScript support constant expressions
2023-05-12 16:38:20 +03:00
Max Hilbrunner
5e04f6550c
Merge pull request #6565 from piyushmulatkar/patch-1
2023-05-04 14:03:31 +02:00
Hugo Locurcio
698c40e72a
Document how to add breakpoints in the editor and using breakpoint
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Until now, there was little documentation on how to create breakpoints
(including persistent ones with the `breakpoint` keyword). This may
not be obvious to those who haven't used other IDEs before.
This also documents' breakpoints persistent behavior since the editor
state is saved.
2023-05-03 20:26:46 +02:00
Klaymore
627fd49e90
Remove unneeded repetition in gdscript_basics.rst
2023-04-29 21:54:17 -07:00
mtttz
562dfdcbcc
Document support for escaped UTF-16 and UTF-32 Unicode characters
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Fixes #5607
2023-03-30 06:29:48 +02:00
Max
07175e60a0
Added info about range with negative step
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Added info about range with a negative step, because I have a lot of questions "how can I get a reversed range in GDScript?" in my local community.
2023-03-17 18:08:51 -05:00
George Marques
4d86f91ff7
Add note in GDScript reference about inference with Variant ( #6934 )
2023-03-13 17:41:07 +01:00
pcamp
264df54c2a
Fix typo in gdscript_basics
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"change" -> "changes"
2023-03-13 01:05:08 -05:00
Ulugbeg
6dd9e26420
Added missing ^= from list of assignment
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In the list of the (lowest priority) Assignment Operators, `^-` was not listed, but it does exist & work.
2023-02-28 21:41:39 +01:00
Thiago Lages de Alencar
8a112dcef2
Add bang operator to operators table ( #6558 )
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* Add bang operator to operators table
* Add symbolic aliases for `and` & `or`
* Remove comma from operators table
* Add bang to the aliases list
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-02-27 07:37:17 +01:00
Cyril K.B
3a11c30915
Fix code block formatting in gdscript_bascis.rst
2023-02-18 10:14:00 +01:00
Hugo Locurcio
0c9ac1fc42
Document Unicode identifiers now being supported in GDScript reference
2023-02-08 19:06:55 +01:00
Mach565
d089a504e9
Continue no longer works in a match statement ( #6674 )
2023-01-28 23:33:30 +03:00
mara
2b271ba33e
tutorials/scripting: Mention % literal syntax
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It was unclear to me what that '%' literal syntax does, add
examples in the appropriate places.
2023-01-25 20:16:48 +01:00
Max Hilbrunner
7b21d5c293
GDScript basics: expand upon continue explanation ( #6650 )
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Co-authored-by: DavidVereb <davidvereb@users.noreply.github.com >
2023-01-22 17:19:56 +01:00
Matthew
eb25278373
Merge pull request #6534 from thiagola92/single_quote
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Update string literal example
2023-01-18 21:09:26 -05:00
Adam Scott
9ab272f94b
Update icon annotation references in the documentation
2023-01-18 08:12:59 -05:00
Anthony Cossins
f994d270f8
Update references to Color constants for Godot 4 ( #6602 )
2023-01-14 00:19:09 +01:00
Piyush Mulatkar
dea8e1c94a
Removed repetitive reference to NodePath
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Removed repetitive mentions of NodePath
Fixes #6554
URL to the documentation page:
https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#nodepath
https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#id1
2023-01-07 01:50:30 +05:30
Thiago Lages de Alencar
591296ceb3
Update in description ( #6526 )
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* Update `in` description
It can be used without the `if` keyword
It appears as keyword in gdscript tokenizer: 0103af1ddd/modules/gdscript/gdscript_tokenizer.cpp (L474)
2023-01-06 01:00:57 +01:00
Thiago Lages de Alencar
f2d0428c0c
Update string literal example
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Both examples were using double quotes, this change the second example to single quotes
2022-12-30 06:37:25 -03:00
Hana
74804eb8e9
update gdscript export docs
2022-12-29 22:20:33 +01:00
Hugo Locurcio
d46c17f8ff
Improve the Upgrading to Godot 4 page
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- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
FeralBytes
fad177f9b0
Change match typeof() example from REAL to FLOAT in GDScript reference ( #6384 )
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TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00
Max Hilbrunner
4bdf16e6fe
Merge pull request #6336 from opl-/fix/tool-mode-anchor
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Fix tool mode section reference position
2022-10-24 02:42:55 +02:00
opl-
e0757940cf
Fix tool mode section reference position
2022-10-23 21:52:52 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
1fffab8cf2
Formatting, syntax and URL fixes
2022-10-11 10:14:37 +02:00
NationalityNZ
24770fd215
Update gdscript_basics.rst ( #5873 )
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* Update gdscript_basics.rst
Added some pragmatic advice for for-loops
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2022-10-11 09:32:13 +02:00