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User comments are intended to be used for the following purposes:
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See https://giscus.app for more information.
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
Renames from GDNative to GDExtension
Add Pictures/Gifs and clarified compatability
Remove GDNative language bindings from GDExtension docs
Update SConstruct and AddingProperties section
updated with suggestions
Added property hint example + updated to API naming changes
Fixed redirect.csv
- Link to Console support in Godot documentation.
- In the Console support in Godot page, link to the
"Godot and consoles, all you need to know" blog post as it contains
additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
the answer.
- Replace uses of "open-source" with "open source" for consistency.
The link to https://github.com/godotengine/godot-google-play-billing/releases is misleading, because the releases there are to old. You have to compile the project yourself, because otherwise google rejects the .aar upload because of using old api. Furthermore the described methods and signals correspond to the new Version and not the released Version 1.0.1
Hope my English will do.
Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.
The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.