Matthew
e44bbb69c4
Merge pull request #10762 from Calinou/mesh-automatic-instancing
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Clarify the behavior of MeshInstance3D automatic instancing
2025-04-04 12:10:49 -04:00
Matthew
da75dd1b98
Merge pull request #10763 from Calinou/internal-rendering-architecture-2d-batching
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Update 2D batching notice in Internal rendering architecture for Godot 4.4
2025-03-27 20:38:07 -04:00
Nicholas La Roux
02311e55c7
Update doctest links from onqtam/doctest to doctest/doctest
2025-03-24 13:27:41 +09:00
Hugo Locurcio
2c08d1aec8
Update 2D batching notice in Internal rendering architecture for Godot 4.4
2025-03-13 22:42:42 +01:00
Hugo Locurcio
146182c1f2
Clarify the behavior of MeshInstance3D automatic instancing
2025-03-13 22:39:38 +01:00
Matthew
b884bfe10b
Merge pull request #8620 from hugarty/patch-2
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Change libpath in binding_to_external_libraries.rst
2025-02-16 19:03:54 -05:00
Sai Nane
6db14b42cf
Briefly mention List<>
2025-01-29 13:51:59 +00:00
Sai Nane
7b5a14719f
Fix std::vector reference
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-01-29 13:29:41 +00:00
Sai Nane
24acaa1226
Correct and elaborate docs on sequence types
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See discussion in PR#10382.
2025-01-29 13:15:37 +00:00
Sai Nane
98ce9b570b
Briefly document Vector<> variations
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`Packed*Array` aliases seem universally preferred where available, so
a link to the list of types seems appropriate.
`LocalVector` is used sparingly, so mentioning the intent and rough
tradeoff involved seems right for an overview.
2025-01-29 12:20:45 +00:00
Hugo Locurcio
265397c5fc
Add @icon ordering to the GDScript style guide
2025-01-13 17:25:42 +01:00
Hugo Locurcio
a58b91ad0e
Document Metal support in Internal rendering architecture
2025-01-03 18:53:17 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod
5589314bbf
Merge pull request #10329 from esainane/pool-closed
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Remove references to PoolVector
2024-12-04 18:06:40 -08:00
Matthew
01f118e3fc
Merge pull request #10328 from esainane/access-denied
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Update file_access.h location
2024-11-29 18:27:49 -05:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
Quinn
6292c86298
Replace mentions of Reference with RefCounted
2024-11-29 22:13:27 +10:00
Sai Nane
3f206fd8e6
Remove references to PoolVector
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PoolVector has not existed since 2020.
It was removed in 3205a92a:
https://github.com/godotengine/godot/commit/3205a92a
2024-11-28 14:17:38 +00:00
Sai Nane
d8ec2b134d
Update file_access.h location
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`os/file_access.h` moved to `io/file_access.h` in 9e328bb5b:
https://github.com/godotengine/godot/commit/9e328bb5b
2024-11-28 14:16:47 +00:00
Danila Zolotarev
4fc9e5eb57
Fix wording of OpenGL ES support on desktop in Internal rendering architecture ( #9945 )
2024-11-26 15:48:13 +01:00
Max Hilbrunner
1b0e0eb8df
Merge pull request #10284 from tetrapod00/hyphens
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Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00
d354f8cbc2
Add hyphens to some adjective phrases
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:34:22 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Max Hilbrunner
316f05f8ba
Merge pull request #10252 from tetrapod00/warn
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Change warning boxes to danger boxes if data loss can occur
2024-11-15 15:57:25 +01:00
tetrapod00
f2717085dc
Change warnings to dangers if data loss can occur
2024-11-12 01:15:51 -08:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
Hugo Locurcio
8d21f6f7ec
Fix link to Windows platform port in Custom platform ports
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- Fix link to Linux Vulkan context code.
- Add references to Direct3D 12.
2024-11-05 08:20:03 +01:00
tetrapod00
2f634c7acb
Improve display of rubric fake headers with heading-level option
2024-11-02 09:42:55 -07:00
Adam Scott
44dfb3a390
Add filenames as captions for code blocks
2024-10-27 16:18:36 -04:00
Hugo Locurcio
cbf61b3f02
Document Variant not being nullable
2024-10-17 15:28:24 +02:00
tetrapod00
283fe11715
Improve sidebar navigation by removing headers
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- Ensure most pages are reachable through the sidebar, by removing headers on pages that are mostly indexes.
- This also means that some pages now have navigable headers again.
2024-09-23 01:32:56 -07:00
Hugo Locurcio
93261ab5d7
Harmonize Bash command syntax for easier line selection and copy-pasting
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- Remove prompt or `$` sign which makes triple-click based selection
more difficult and time-consuming.
- Use `platform` instead of `p` alias in all SCons examples.
2024-09-15 16:27:34 +02:00
Max Hilbrunner
459ec69f7c
Merge pull request #9911 from Geometror/unit-testing-signalwatcher-section
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Document testing signals
2024-09-09 13:01:35 +02:00
Hendrik Brucker
fccf53259f
Document testing signals
2024-09-05 17:05:17 +02:00
Hendrik Brucker
b07c27fdbe
Add note about the create_test.py script
2024-09-04 16:40:33 +02:00
Kongfa Waroros
f27d12979d
Update certain example code snippets to use the new syntax
2024-08-23 14:16:54 +07:00
Max Hilbrunner
95eb1ba85e
Merge pull request #9701 from Geometror/tests-add-special-tags-section
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Add section about special tags to the unit testing guide
2024-08-04 16:50:31 +02:00
Hendrik Brucker
b85d63c69c
Add section about special tags to the unit testing guide
2024-08-03 12:47:29 +02:00
Hendrik Brucker
012805ba82
Add section about subcases to the unit testing guide
2024-08-02 20:51:38 +02:00
Max Hilbrunner
3dd0622cd2
Merge pull request #9465 from AThousandShips/indent_fix
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Fix invalid indentation in various files
2024-06-08 05:28:55 +02:00
Matthew
bac1cdd723
Merge pull request #9384 from Calinou/internal-rendering-architecture-opengl
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Improve OpenGL documentation in Internal rendering architecture
2024-06-07 15:49:34 -04:00
A Thousand Ships
36e2351df2
Fix invalid indentation in various files
2024-06-06 16:16:45 +02:00
Max Hilbrunner
3a1a74842e
Merge pull request #9232 from skyace65/InheritanceTree
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Update inheritance tree images for 4.2
2024-06-05 06:25:22 +02:00
Hugo Locurcio
06bd5b3ccb
Fix false positives in codespell CI and fix reported typos
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- Don't install codespell when building offline docs
as it's not needed in that workflow.
2024-05-31 10:58:12 +02:00
Hugo Locurcio
8e6067d143
Improve OpenGL documentation in Internal rendering architecture
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- Mention that OpenGL ES can be run directly on desktop platforms
with a command line argument.
- Remove notice about some OpenGL features being unimplemented,
as the Compatibility rendering is pretty much feature-complete
as of 4.3.
- Update URL for the Vulkan rendering driver to follow RenderingDeviceDriver
changes.
- Fix incorrect notice about the D3D12 rendering driver transpiling
GLSL to HLSL (it transpiles SPIR-V to DXIL instead).
2024-05-31 10:20:48 +02:00
skyace65
3142f88b1f
Update inheritance tree images
2024-05-11 22:28:18 -04:00
LunarTides
4aec1e094c
Fix grammar mistake in scripting_development
2024-04-30 12:42:21 +02:00
Max Hilbrunner
160034a4ac
Merge pull request #9188 from allenwp/annotation-improvements
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Improve description of annotations
2024-04-30 04:19:10 +02:00
Allen Pestaluky
8dd09aa962
Improved description of annotations
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Removes an unnecessary and potentially confusing comparison of annotations to keywords and generally improves wording in the GDScript Basics tutorial. A new page to the Contributing section has been added for scripting development guidelines. This new page hosts suggestions on when annotations should be implemented in GDScript.
2024-04-29 13:18:30 -04:00
melquiadess
dbe3a88377
Fix various minor typos
2024-04-20 16:41:23 +01:00