289 Commits

Author SHA1 Message Date
Matthew
e44bbb69c4 Merge pull request #10762 from Calinou/mesh-automatic-instancing
Clarify the behavior of MeshInstance3D automatic instancing
2025-04-04 12:10:49 -04:00
Matthew
da75dd1b98 Merge pull request #10763 from Calinou/internal-rendering-architecture-2d-batching
Update 2D batching notice in Internal rendering architecture for Godot 4.4
2025-03-27 20:38:07 -04:00
Nicholas La Roux
02311e55c7 Update doctest links from onqtam/doctest to doctest/doctest 2025-03-24 13:27:41 +09:00
Zoey Lome
6b576a79bb Merge pull request #10766 from Kuraiou/patch-1
chore: Update the link to predefined color mappings for Icons.
2025-03-17 19:11:23 -04:00
Hugo Locurcio
2c08d1aec8 Update 2D batching notice in Internal rendering architecture for Godot 4.4 2025-03-13 22:42:42 +01:00
Hugo Locurcio
146182c1f2 Clarify the behavior of MeshInstance3D automatic instancing 2025-03-13 22:39:38 +01:00
Hugo Locurcio
7419a4eb48 Link to C# external editor documentation in Visual Studio and VS Code Configuring an IDE 2025-03-12 23:11:59 +01:00
Rémi Verschelde
99eed1043f Update Getting Source to use 4.4-stable in example 2025-03-03 16:29:24 +01:00
Matthew
b884bfe10b Merge pull request #8620 from hugarty/patch-2
Change libpath in binding_to_external_libraries.rst
2025-02-16 19:03:54 -05:00
Fillippe
40a5a09c00 Update compiling_for_windows.rst (#10562)
* Update compiling_for_windows.rst

mingw already includes make and gcc

this was causing a build error on windows since it was using an older version of GCC
The scoop scons version is also outdated so its needed to be installed from python directly
2025-02-15 15:17:19 -05:00
Hugo Locurcio
35fce7fcf6 Remove unneeded dependencies from Fedora installation in Compiling for Linux/*BSD
Only a few packages are actually needed, as most libraries used by Godot
are either embedded or `dlopen()`'d at runtime.
2025-02-14 19:20:24 +01:00
Max Hilbrunner
1d9c4a4ae1 Merge pull request #10621 from Calinou/compiling-macos-ios-xcode-troubleshooting
Add a troubleshooting section to Compiling for macOS/iOS
2025-02-08 20:01:38 +01:00
Hugo Locurcio
8ee0e4fc22 Fix meaning of target=template_debug in Introduction to the buildsystem
This also mentions that available CLI arguments differ depending on
the build target.
2025-02-08 18:46:41 +01:00
Hugo Locurcio
039f8d7a19 Add a troubleshooting section to Compiling for macOS/iOS 2025-02-08 16:56:24 +01:00
Bernat
990fe8334f Fix library/binary confusion in compiling_for_linuxbsd.rst 2025-02-06 13:15:56 +01:00
Pāvels Nadtočajevs
61b891e334 Add notes about automatic .app bundle creation to compiling for macOS page. 2025-01-31 12:56:35 +02:00
Sai Nane
6db14b42cf Briefly mention List<> 2025-01-29 13:51:59 +00:00
Sai Nane
7b5a14719f Fix std::vector reference
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-01-29 13:29:41 +00:00
Sai Nane
24acaa1226 Correct and elaborate docs on sequence types
See discussion in PR#10382.
2025-01-29 13:15:37 +00:00
Sai Nane
98ce9b570b Briefly document Vector<> variations
`Packed*Array` aliases seem universally preferred where available, so
a link to the list of types seems appropriate.

`LocalVector` is used sparingly, so mentioning the intent and rough
tradeoff involved seems right for an overview.
2025-01-29 12:20:45 +00:00
Matthew
82ced4a8d8 Merge pull request #8991 from catwasd/catwasd/ignoring-files-clion
Configure ignoring object and library files in CLion
2025-01-21 17:18:40 -05:00
Matthew
d53cbb447d Merge pull request #10483 from nikitalita/patch-3
Specify that ``try``-``catch`` blocks are forbidden in cpp_usage_guidelines.rst
2025-01-21 10:33:05 -05:00
Max Hilbrunner
6e1144a697 Merge pull request #10504 from Calinou/gdscript-style-guide-icon
Add `@icon` ordering to the GDScript style guide
2025-01-13 22:34:28 +01:00
Hugo Locurcio
265397c5fc Add @icon ordering to the GDScript style guide 2025-01-13 17:25:42 +01:00
Yevhen Babiichuk (DustDFG)
6de2db1c9a Sync platforms names with used in Godot 4 2025-01-10 09:11:23 +02:00
Nikita
b23846962b Specify that try-catch blocks are forbidden in cpp_usage_guidelines.rst 2025-01-09 17:37:45 +00:00
Max Hilbrunner
5639d1a5d8 Merge pull request #9385 from Calinou/internal-rendering-architecture-metal
Document Metal support in Internal rendering architecture
2025-01-07 11:13:25 +01:00
Hugo Locurcio
a58b91ad0e Document Metal support in Internal rendering architecture 2025-01-03 18:53:17 +01:00
Hugo Locurcio
f1d751b4a9 Mention Vulkan and Direct3D 12 SDK install scripts in Compiling for macOS/Windows 2025-01-03 18:50:26 +01:00
Max Hilbrunner
73d92a8c3e Merge pull request #10439 from 0HyperCube/fedora-embree
Update fedora embree package
2025-01-03 10:32:38 +01:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
hypercube
ebdb8067f8 Fix fedora embree package 2024-12-26 16:50:28 +00:00
O.S. of Smecta
e117dc8c23 Improve instruction for RISC-V
* Improve instruction for RISC-V
2024-12-26 08:37:35 -05:00
tetrapod00
bd25f5813a Simply remove some words 2024-12-14 20:36:17 -08:00
tetrapod
5589314bbf Merge pull request #10329 from esainane/pool-closed
Remove references to PoolVector
2024-12-04 18:06:40 -08:00
Matthew
01f118e3fc Merge pull request #10328 from esainane/access-denied
Update file_access.h location
2024-11-29 18:27:49 -05:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
Quinn
6292c86298 Replace mentions of Reference with RefCounted 2024-11-29 22:13:27 +10:00
Max Hilbrunner
613415cac9 Merge pull request #10334 from Calinou/compiling-for-web-rename-tools
Fix outdated reference to `godot.tools.html` in Compiling for the Web
2024-11-29 03:10:32 +01:00
Hugo Locurcio
59d97a7331 Remove instructions on setting up Pyston for faster development
This is done for several reasons:

- Recent CPython versions such as 3.13 have mostly caught up
  with Pyston in terms of performance. If the trend continues,
  CPython may supersede Pyston's performance in the long term.
  This is especially the case if the experimental JIT is
  eventually able to run Godot's SCons setup.
- Pyston is not maintained anymore (its last release was in 2022),
  and the last Python version it can run is 3.8. Python 3.8 is now
  end-of-life. Godot's SCons setup (as well as SCons itself) will
  eventually require Python versions newer than 3.8.
2024-11-29 02:05:45 +01:00
Hugo Locurcio
a23d9145c1 Fix outdated reference to godot.tools.html in Compiling for the Web
It's `godot.editor.html` since Godot 4.0.
2024-11-29 02:03:36 +01:00
Sai Nane
3f206fd8e6 Remove references to PoolVector
PoolVector has not existed since 2020.

It was removed in 3205a92a:
https://github.com/godotengine/godot/commit/3205a92a
2024-11-28 14:17:38 +00:00
Sai Nane
d8ec2b134d Update file_access.h location
`os/file_access.h` moved to `io/file_access.h` in 9e328bb5b:
https://github.com/godotengine/godot/commit/9e328bb5b
2024-11-28 14:16:47 +00:00
Danila Zolotarev
4fc9e5eb57 Fix wording of OpenGL ES support on desktop in Internal rendering architecture (#9945) 2024-11-26 15:48:13 +01:00
Jonathan Sekela
9057f15806 Add dev_build and dev_mode flags to scons compilation instructions for desktop editor pages 2024-11-19 19:55:33 -05:00
Max Hilbrunner
9ca59bdc2b Merge pull request #10285 from tetrapod00/low-level-hyphen
Use "low-level" and "high-level" instead of "low level" and "high level"
2024-11-18 23:48:13 +01:00
Max Hilbrunner
1b0e0eb8df Merge pull request #10284 from tetrapod00/hyphens
Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00
93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level"
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:47:58 -08:00
tetrapod00
d354f8cbc2 Add hyphens to some adjective phrases
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:34:22 -08:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00