10 Commits

Author SHA1 Message Date
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
A Thousand Ships
00e4e554e1 Fix some headers that were incorrectly comments 2023-11-23 12:21:53 +01:00
Hugo Locurcio
9773552257 Emphasize the importance of mipmaps for textureLod() in Screen-reading shaders
This also mentions that reading the normal/roughness buffer is only
currently supported in Forward+.
2023-10-26 02:32:37 +02:00
thornySoap
ecfa6a0b8e Fix "repeat_[en/dis]abled"
Create consistency with other docs pages and actual valid type hint in engine
2023-03-04 19:59:31 +01:00
clayjohn
8bf41b6ef1 Document how to use screen space textures using uniform hints 2023-02-26 14:17:23 -08:00
Daniel Z
6f55c34259 Fix NDC coordinates for Vulkan in Screen-reading shaders (#6344) 2022-10-28 21:42:21 +02:00
clayjohn
565b00d611 Add fog shaders to shader refererence 2022-01-21 23:56:16 -08:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Hugo Locurcio
ed27f6fc3d Clarify when to use BackBufferCopy in Screen-reading shaders 2021-06-07 23:19:16 +02:00
Nathan Lovato
ad4c479d68 Rename shading section into shaders
Closes #4155
Closes #4154
2020-10-08 16:56:58 -06:00