A Thousand Ships
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bd6cc665a7
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Fix incorrect uses of a/an
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2024-03-29 15:14:27 +01:00 |
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A Thousand Ships
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00e4e554e1
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Fix some headers that were incorrectly comments
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2023-11-23 12:21:53 +01:00 |
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Hugo Locurcio
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9773552257
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Emphasize the importance of mipmaps for textureLod() in Screen-reading shaders
This also mentions that reading the normal/roughness buffer is only
currently supported in Forward+.
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2023-10-26 02:32:37 +02:00 |
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thornySoap
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ecfa6a0b8e
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Fix "repeat_[en/dis]abled"
Create consistency with other docs pages and actual valid type hint in engine
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2023-03-04 19:59:31 +01:00 |
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clayjohn
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8bf41b6ef1
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Document how to use screen space textures using uniform hints
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2023-02-26 14:17:23 -08:00 |
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Daniel Z
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6f55c34259
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Fix NDC coordinates for Vulkan in Screen-reading shaders (#6344)
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2022-10-28 21:42:21 +02:00 |
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clayjohn
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565b00d611
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Add fog shaders to shader refererence
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2022-01-21 23:56:16 -08:00 |
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Marcin Sędłak-Jakubowski
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bd19917ea0
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Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
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2021-07-11 14:38:53 +02:00 |
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Hugo Locurcio
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ed27f6fc3d
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Clarify when to use BackBufferCopy in Screen-reading shaders
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2021-06-07 23:19:16 +02:00 |
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Nathan Lovato
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ad4c479d68
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Rename shading section into shaders
Closes #4155
Closes #4154
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2020-10-08 16:56:58 -06:00 |
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