15 Commits

Author SHA1 Message Date
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Hugo Locurcio
4992f01016 Add a page on troubleshooting common physics issues
This covers the most commonly encountered physics issues one may
encounter while developing a project.
2023-04-16 18:10:37 +02:00
Max Hilbrunner
70b324b70d Merge pull request #6314 from Calinou/add-large-world-coordinates
Add a page on large world coordinates (double-precision floats)
2022-10-16 01:43:48 +02:00
Hugo Locurcio
7c7fcb9ef3 Add a page on large world coordinates (double-precision floats) 2022-10-16 01:27:15 +02:00
Max Hilbrunner
024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
Hugo Locurcio
367c6c571d Add a page about 2D collision shapes 2020-10-04 22:54:48 +02:00
Hugo Locurcio
1e203d2378 Add a page about 3D collision shapes 2020-09-19 22:04:06 +02:00
Chris Bradfield
73958f067b Using Area2D tutorial 2019-08-26 18:12:25 -07:00
Rémi Verschelde
64e7b5a1f5 Cosmetic change for SoftBody tutorial 2019-01-09 10:55:25 +01:00
Rémi Verschelde
9988dd783e Merge pull request #1805 from ZX-WT/softbody
added softbody tutorial
2019-01-08 17:54:31 +01:00
ZX-WT
fe2528c07c added softbody tutorial 2018-11-21 22:51:00 +08:00
Nathan Lovato
afb6c6f327 Move ragdoll tutorial to physics category 2018-10-07 09:27:07 +09:00
Chris Bradfield
bf257d7f11 New tutorial: Using KinematicBody2D 2018-04-12 06:51:10 -07:00
Andrea Catania
d9ddd643af Added rigid body doc 2018-04-02 10:23:01 +02:00
Nathan
18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00