Max Hilbrunner
8bc748a098
Merge pull request #7655 from Calinou/fix-backticks
2023-08-01 04:05:30 +02:00
Max Hilbrunner
bdcfc32561
Merge pull request #7560 from cridenour/patch-1
2023-08-01 03:53:55 +02:00
Matthew
89db920165
Merge pull request #7561 from Calinou/spatial-shader-light-color-pi-multiplier
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Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
2023-08-01 03:44:21 +02:00
Matthew
d24042906e
Merge pull request #7572 from ffernn-dev/patch-1
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Missing links to shader reference pages
2023-08-01 03:42:27 +02:00
Matthew
6c76c801ce
Merge pull request #7510 from CURR-E/Vertex
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Change WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-08-01 03:41:37 +02:00
Max Hilbrunner
9956a1cff0
Merge pull request #7436 from bitsawer/update_pygments
2023-08-01 03:31:28 +02:00
Alex Es
c3cda2cf50
Update descriptions and types for CanvasItem built-ins ( #7283 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-17 10:29:18 +02:00
Johan Aires Rastén
d3f0ec6c3a
Add SPECULAR_AMOUNT spatial light shader built-in
2023-05-04 09:45:05 +02:00
Johan
930ad1f77b
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders ( #7194 )
2023-04-26 10:23:20 -07:00
Max Hilbrunner
628d4f94d2
Complete render modes list in shaders docs
2023-04-14 03:19:55 +02:00
Bastiaan Olij
e36ef29eba
Add descriptions of multiview build-ins and EYE_OFFSET to shader reference
2023-04-14 02:47:57 +02:00
Alfonso Arbona Gimeno
a9076972a7
Fix small typos in the particle shader doc
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A word was missing a letter and a description had a wrongly capitalized word. Now it matches the rest of the document
2023-04-09 04:43:06 +00:00
Tom McLean
78b978c9bd
Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE ( #7119 )
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* Fix references to DEPTH_TEXTURE
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Co-authored-by: Clay John <claynjohn@gmail.com >
2023-04-07 18:32:25 +02:00
Hugo Locurcio
96eb7d05ff
Document SDFGI sharp reflections only working on opaque materials
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Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner
292804554e
Merge pull request #6974 from hmans/improve-shader-include-docs
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Improve shader #include documentation
2023-03-19 02:11:35 +01:00
clayjohn
0c8c8feb72
Explain the start and process functions for particle shaders
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Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
Hendrik Mans
57a1bce6e2
Fix typo ("blackslash") on shader preprocessor page
2023-03-13 11:33:10 +01:00
Hendrik Mans
6360ebc73c
Improve shader #include documentation
2023-03-13 11:29:37 +01:00
Hugo Locurcio
17e6a5f7bb
Mention function overloading not being supported in Shading language ( #6940 )
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* Mention function overloading not being supported in Shading language
This also adds a performance note for `discard`.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-13 02:25:17 +01:00
Hugo Locurcio
9286f1b466
Remove references to removed GLES2 backend
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- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Bryce
8deb600ac5
Fix :code: typo in canvas_item_shaders doc ( #6921 )
2023-03-07 13:56:07 +03:00
Andreas Raddau
91d77a80fa
Fixed description for fragment shader VIEW built-in
2023-03-02 13:40:05 +01:00
clayjohn
8bf41b6ef1
Document how to use screen space textures using uniform hints
2023-02-26 14:17:23 -08:00
Yuri Sizov
9473b6c9e3
Enable error reporting on the CI and address the remaining errors
2023-02-24 17:35:32 +01:00
Hugo Locurcio
513b1792c3
Clarify limitations of transparent materials in Spatial shaders
2023-02-24 02:33:20 +01:00
Hugo Locurcio
81f44d9fae
Document the generation source used for SDF in CanvasItem shaders
2023-02-22 21:16:24 +01:00
bitsawer
e59dda20ea
Improve the Shader preprocessor documentation ( #6803 )
2023-02-22 18:11:55 +01:00
Max Hilbrunner
19861b20a9
Merge pull request #6725 from KLee1248/shader_reference_types
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Updates GLSL reference to contain GDScript types
2023-02-08 12:43:24 +01:00
Hugo Locurcio
f46c850908
Clarify behavior with #define and semicolons in Shader preprocessor
2023-02-08 00:01:04 +01:00
Kenneth Lee
ad1d3072c4
Updates GLSL reference to contain GDScript types
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The typing information was ultimately determined in this file where
Varients are converted and packed:
a51ca2beaf/servers/rendering/renderer_rd/storage_rd/material_storage.cpp (L42)
The documentation doesn't contain a reference to dealing with how
Packed[Float|Int]Arrays are interpreted, but should be a much better
starting point for new users.
2023-02-06 14:09:43 -08:00
Max Hilbrunner
8a19f44532
Merge pull request #6666 from Calinou/shader-preprocessor-undefine-unexisting
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Clarify `#undef` behavior on non-existing defines in Shader preprocessor
2023-02-06 10:18:46 +01:00
Max Hilbrunner
71cc131e81
Merge pull request #6710 from clayjohn/AT_LIGHT_PASS
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Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
2023-02-01 07:35:17 +01:00
clayjohn
0d50796dae
Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
2023-01-31 15:10:02 -08:00
addmix
b865eb2959
Fixed typo in spatial shader reference.
2023-01-31 13:54:51 -07:00
Yuri Rubinsky
aed85898c4
Add derivative with precision shader functions
2023-01-28 09:33:48 +03:00
Hugo Locurcio
a47366b378
Clarify #undef behavior on non-existing defines in Shader preprocessor
2023-01-25 19:50:07 +01:00
Yuri Sizov
c337204562
Fix formatting issues reported by the builder
2023-01-14 17:40:27 +03:00
Winston
11ffa4bf33
Explain LOD arguments in Shading language ( #6593 )
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Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Hugo Locurcio
e2313a8395
Improve Shader preprocessor documentation ( #6563 )
2023-01-13 21:33:07 +01:00
Yuri Sizov
c5f066b27e
Merge pull request #6343 from alcomposer/patch-1
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Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
J.M. de Jong
116cfdf9b7
fix imulExtended description
2023-01-08 18:38:02 +01:00
Yuri Sizov
6b9ec31b0a
Fix reported formatting issues and property references
2022-12-27 21:25:42 +03:00
J.M. de Jong
7fe43cfc8e
Update Shading language to refer to set_shader_parameter() ( #6515 )
2022-12-26 17:21:06 +01:00
Hugo Locurcio
319106ba2b
Document global and per-instance uniforms in Shading language ( #6414 )
2022-12-23 17:30:28 +01:00
Mara Huldra
0d1d5735ee
Replace all uses of hint_color/hint_albedo with source_color ( #6450 )
2022-12-02 23:17:35 +01:00
Arnaud Billon
329ed4c0a0
Update _anisotropic hint suffix in Shading language ( #6447 )
2022-12-02 18:05:59 +01:00
Nông Văn Tình
f133c1ce64
Mention DEPTH must be set in all branches in Spatial shaders ( #6429 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-11-28 22:50:45 +01:00
alcomposer
66c6e38f46
hint_albedo is depreciated
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`hint_albedo` is no longer used, it is `source_color` to convert the source colorspace to linear.
Add example of `source_color` for sampler2D
2022-10-27 16:02:21 +10:30
Max Hilbrunner
5bb50c07b6
Nuke old renderer comparison page
2022-10-16 00:01:21 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00