10 Commits

Author SHA1 Message Date
Max Hilbrunner
5f794b05e1 Merge pull request #7441 from br1trs/delete-get-root 2023-08-01 03:31:38 +02:00
gomaproi
c39a8d9dc5 Update some screenshots in the Scripting section for Godot 4 (#6851) 2023-03-06 10:48:20 +01:00
DeadlyEssence01
9bc011a1df Fix C# ChangeScene Method Name in Scene Tree tutorial. 2023-01-16 21:02:22 -05:00
Hugo Locurcio
f13651cf96 Fix link to AutoLoads documentation in Using SceneTree 2022-10-05 18:31:11 +02:00
Kirrby
9d9d4b821c Updating change_scene and change_scene_to (#6175)
* Updating change_scene and chnage_scene_to

solves #6156
2022-10-05 12:57:40 +02:00
Matthew
0247f14e1e Clarify tree order in Using SceneTree (#5449)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-12-14 11:05:29 +01:00
DeeJayLSP
2483e2f464 Scene tree: Show functions as code (#5113)
* Scene tree: Show functions as code

These function callbacks should be shown as code for better readability.
2021-07-26 20:39:45 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Hugo Locurcio
6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
Nathan Lovato
d0eb1eb6bc Move remaining files out of step_by_step/
Moved those to scripting/:

- filesystem
- resources
- singletons_autoload
- scene_tree

export to export/

and godot_design_philosophy to introduction/
2020-12-02 20:31:01 -06:00