Matthew
ea5f463171
Merge pull request #7739 from wlsnmrk/window-size-override
...
Update 3.x project setting names for test window size to 4.x names
2023-08-01 04:06:07 +02:00
Max Hilbrunner
aa6eeb7d8f
Merge pull request #7636 from Calinou/fix-article-outdated
2023-08-01 04:05:01 +02:00
Matthew
979a5017bf
Merge pull request #7513 from atomikf/Small-typo-fix
...
Update multiple_resolutions.rst
2023-08-01 03:35:43 +02:00
Max Hilbrunner
a3e62d5f1c
Merge pull request #7462 from DeathFuel/patch-1
...
Typo fix in jitter_stutter.rst
2023-08-01 03:33:07 +02:00
Max Hilbrunner
ab23d444dd
Merge pull request #7457 from Calinou/multiple-resolutions-fix-stretch-mode-name
2023-08-01 03:32:32 +02:00
Max Hilbrunner
bef2b30d29
Merge pull request #7446 from mhilbrunner/get-rid-of-weirdness
2023-08-01 03:31:58 +02:00
Max Hilbrunner
5f794b05e1
Merge pull request #7441 from br1trs/delete-get-root
2023-08-01 03:31:38 +02:00
AV77
0886dcd9ee
Marked /tutorials/rendering/viewports.rst as outdated
...
Fixes : #7343
2023-05-14 03:26:54 +00:00
Jcrespo
2ec7eefc81
Update code to 4.0+ for screenshotting the viewport tutorial
...
The viewport tutorial:
https://docs.godotengine.org/en/latest/tutorials/rendering/viewports.html
did not work for Godot 4- as instead of get_data() from
Texture one should use get_image() from Texture2D.
Also setting a texture didn't work as documented, fixed too.
Tested by using the code on a simple scene with a sprite.
This should be backported to 4.0 branch, but not previous ones.
Fixes #7162
2023-04-23 00:40:14 +02:00
Hugo Locurcio
bc15bd0e1c
Document custom scale factor in Multiple resolutions
...
- Mention how to change each stretch-related property at runtime
from a script.
- Link to the Multiple Resolutions and Aspect Ratios demo project.
- Remove outdated Shrink section (this is no longer present in 4.0,
as it was replaced by Scale).
2023-04-08 19:17:29 +02:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Hugo Locurcio
4d18d520b4
Fix typo in Fixing jitter, stutter and input lag
...
This also renames the Max FPS setting name to match Godot 4.0.
2023-01-26 23:31:06 +01:00
Markus Sauermann
d2a75723da
Update Input Event Tutorial
2022-11-29 16:34:25 +01:00
Hugo Locurcio
3df8454f27
Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 03:01:18 +01:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
5bb50c07b6
Nuke old renderer comparison page
2022-10-16 00:01:21 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
...
* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
b82cd0690d
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
Jiri Suchan
3370ef2ef9
fix: rename ViewportContainer to SubViewportContainer
2022-10-09 20:07:25 +09:00
Jiri Suchan
991b576e70
fix: invalid references in viewports file
2022-10-06 00:04:21 +07:00
yed podtrzitko
f4573fd49e
fix: replace invalid World references with World3D/ World2D ( #6256 )
...
* fix: replace World references with World2D / World3D
2022-10-05 12:38:34 +02:00
Hugo Locurcio
8b330feb43
Update the 2d stretch mode name to canvas_items
2022-09-27 17:18:16 +02:00
Hugo Locurcio
b7fa95ea87
Improve Fixing jitter and stutter documentation
...
- Add section on input lag, containing project and hardware/OS
configuration recommendations.
- Remove outdated advice about graphics drivers on Linux.
- Mention that compositing can sometimes be disabled on Linux for
better performance.
- Wrap to 80 characters.
2022-09-20 15:26:26 +02:00
Hugo Locurcio
991359838b
Remove outdated stretch mode recommendations in Multiple resolutions
2022-07-28 17:43:39 +02:00
Hugo Locurcio
74b2ce1982
Document blend shapes being supported in GLES2
2022-07-19 20:47:18 +02:00
Markus Sauermann
1e6a033a8f
Update tutorials: VisualServer to RenderingServer
2022-02-09 20:20:13 +01:00
Arpit Srivastava
eafa97b871
Fix references to window size project settings in Multiple resolutions ( #5478 )
2021-12-30 18:46:35 +01:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
...
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
...
* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Max Hilbrunner
237020f794
Merge pull request #5027 from Calinou/multiple-resolutions-add-common-use-cases
...
Add common use case scenarios in Multiple resolutions
2021-07-09 15:27:24 +02:00
hpnrep6
7a9217806f
Add missing space
2021-06-25 12:23:06 -04:00
Hugo Locurcio
163ddeb647
Add common use case scenarios in Multiple resolutions
...
This is a very common question on community platforms, so adding
some example use cases should hopefully help people.
2021-06-21 10:21:58 +02:00
Hugo Locurcio
accb9e0445
Fix typo in Differences between GLES2 and GLES3
...
This also adds a note about debanding not being supported in GLES2.
2021-06-21 09:44:31 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
...
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
Hugo Locurcio
9919b8a4ca
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:32 +02:00
Hugo Locurcio
13abe22fb5
Document hiDPI support in Multiple resolutions
2020-11-14 13:36:31 +01:00
Nathan Lovato
9df8c5c383
Edit content guidelines, remove typographic marks
...
- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
2020-11-12 08:59:13 -06:00
Nathan Lovato
845239794d
Move jitter_stutter and gles2_gles3_differences to rendering section
2020-10-08 14:14:43 -06:00
Nathan Lovato
77210c1d9e
Move viewport pages
...
Closes #4180
2020-10-06 21:18:11 -06:00
Nathan Lovato
22474d6c4b
Add rendering section
...
pre-requisite for multiple PRs and changes I need to make in parallel
2020-10-06 21:10:49 -06:00