Max Hilbrunner
|
7c761a8d59
|
4.0 spelling fixes
|
2024-05-08 12:42:05 +02:00 |
|
Max Hilbrunner
|
e2c35670b6
|
Merge pull request #7647 from Calinou/update-performance
|
2023-08-01 04:05:17 +02:00 |
|
Hugo Locurcio
|
9286f1b466
|
Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
|
2023-03-11 02:55:30 +01:00 |
|
Hugo Locurcio
|
c799afdfa2
|
Update Importing 3D scenes documentation for Godot 4.0 (#6800)
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
|
2023-03-04 23:00:30 +01:00 |
|
Yuri Sizov
|
978a13bb0a
|
Mark potentially outdated pages with a WIP warning
|
2023-02-26 14:21:15 +01:00 |
|
Hugo Locurcio
|
8b0c550e2a
|
Add a page on variable rate shading (VRS)
|
2023-02-22 18:14:42 +01:00 |
|
Rémi Verschelde
|
044b6a74f8
|
Cleanup uses of double spaces between words or after punctuation
|
2021-06-07 10:44:02 +02:00 |
|
skyace65
|
2ed5a65822
|
Clarify optimization instructions
|
2021-04-04 19:41:50 -04:00 |
|
Hugo Locurcio
|
77cdee2597
|
Recommend vertex shading for particles in GPU optimization
|
2020-10-12 20:54:17 +02:00 |
|
Nathan Lovato
|
db4f7d1e68
|
Merge Multi-threading and Optimization into a new Performance section
Close #4112
|
2020-10-08 07:51:59 -06:00 |
|