53 Commits

Author SHA1 Message Date
Hugo Locurcio
5123626da7 Add common use case scenarios in Multiple resolutions 2021-07-12 22:11:00 +02:00
Hugo Locurcio
4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
Hugo Locurcio
9305943584 Document how to support portrait and landscape in Multiple resolutions (#4872) 2021-05-01 22:07:57 +02:00
Rémi Verschelde
973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Hugo Locurcio
79c771de19 Document why Godot doesn't support changing the monitor resolution
This closes https://github.com/godotengine/godot/issues/14542.
2020-09-18 23:36:32 +02:00
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Beuc
f648f7bc09 Fix texture mapping in Custom post-processing (#3957)
When the viewport is not fullscreen, the view is cropped and distorted after applying a shader.
This is due to using SCREEN_UV (meant for SCREEN_TEXTURE) instead of UV (meant for TEXTURE).
2020-09-03 00:15:01 +02:00
Rémi Verschelde
76cf11c890 Merge branch 'master' into 3.2 2020-07-30 17:14:54 +02:00
Hugo Locurcio
b55931e33f Document how to use Viewports for 2D/3D scaling in Multiple resolutions 2020-07-13 11:27:16 +02:00
Michael Alexsander
1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
Rémi Verschelde
f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Justin Calleja
ebc5cd0ff8 Fix typo and improve writing in Multiple resolutions (#3644)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-05 10:12:45 +02:00
Rémi Verschelde
10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Rémi Verschelde
707237278e Merge branch 'master' into 3.2 2020-04-21 14:08:07 +02:00
Michael Alexsander
fec78c3c04 Fix some more errors 2020-04-17 16:43:12 -03:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Yuri Sizov
4acf7a6563 Fix syntax highlighting for various languages (#3387) 2020-04-15 16:33:20 +02:00
PouleyKetchoupp
854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00
Rémi Verschelde
bbc6682099 Merge pull request #2743 from Calinou/improve-viewports
Improve the Viewports documentation
2019-10-29 12:28:31 +01:00
clayjohn
8d1e9783d2 Updated Viewports with cull_mask info and post_frame signal 2019-09-18 08:24:40 -07:00
Hugo Locurcio
656754df43 Improve the Viewports documentation 2019-09-05 01:25:12 +02:00
Hugo Locurcio
733a3a0e2f Improve "Audio buses", "Audio streams" and "Importing audio samples"
This improves writing style and formatting, and adds more links
to refer to other pages.
2019-09-01 17:00:50 +02:00
Hugo Locurcio
7e461bdb3d Improve the "Multiple resolutions" page
This adds a paragraph on FOV scaling, while also improving grammar
and formatting.
2019-07-15 00:23:13 +02:00
Juan Linietsky
a3551a7c23 Add comment to reduce aliasing. 2019-04-26 12:36:30 -03:00
clayjohn
2bd33f5a46 first pass at reviewing reduz' new docs 2019-04-22 15:15:30 -07:00
Juan Linietsky
f070f6cea1 Fixed missing gifs, fixed writing. 2019-04-22 18:04:12 -03:00
Juan Linietsky
5b64f3b076 Add detailed documentation about containers.
Improve documentation on multiple resolution handling.
2019-04-22 13:27:45 -03:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
corrigentia
ad5c1fda75 Fix punctuation in custom_postprocessing (#2115)
Fix punctuation in custom_postprocessing.
I surmise that the second ``col += texture(TEXTURE, SCREEN_UV + SCREEN_PIXEL_SIZE.xy).xyz;`` line was missing a ``-`` (minus sign) before I went through it. 
If so, I chalk it up to a case of copypasta.
2019-01-11 17:08:20 +01:00
corrigentia
65cb8ff88e Tweak using_viewport_as_texture (#2113)
Fix punctuation, grammar and spelling in using_viewport_as_texture. 
Add steps for which I've had to go looking elsewhere. 
Prevent "error(3): Expected ';' after 'shader_type <type>'.".
Attempt fix in "Coloring the planet" for 
'error(45): Inalid member for float expression: .x' & 
'error(47): Inalid member for float expression: .x'.

`n`'s type was changed from `vec4` to `float`, and should now be used directly instead of `n.x`.
2019-01-08 17:33:10 +01:00
corrigentia
c930873833 Fix grammar and punctuation in viewports (#2111)
Misleading information: (I think) the function signature for [Viewport.set_size_override](https://godot.readthedocs.io/en/latest/classes/class_viewport.html#class-viewport-set-size-override) goes against the example provided.
2019-01-08 13:43:27 +01:00
Rémi Verschelde
a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
skyace65
3ee778e566 Fix Capitalization 2018-11-21 13:12:43 -05:00
clayjohn
3f612ab8a9 updated viewport texture tutorial 2018-11-20 15:38:40 -08:00
Rémi Verschelde
4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Vallentin
cd4353790f Fixed typos (#1906) 2018-11-20 09:44:00 +01:00
Frido
3a62243e7a Fixed typo in Viewports tutorial 2018-10-16 23:37:34 +02:00
Nathan Lovato
4965cacaef Proofed the custom_postprocessing tutorial 2018-10-06 08:48:33 +09:00
clayjohn
044045aabc added simple post-processing tutorial 2018-10-02 20:56:03 -07:00
Clay John
61a3979b62 Added Viewport Texture Tutorial (#1606)
* added viewport texture tutorial

* fixed title

* fixed typos found on review
2018-08-15 19:41:11 -07:00
Thomas ten Cate
355a6c4454 Clarify the meaning of Stretch Mode/Aspect/Shrink (#1562)
* Clarify the meaning of Stretch Mode/Aspect/Shrink

... using some animated GIFs and more consistent terminology.
2018-07-10 14:04:09 +02:00
Allan Nordhøy
eb6bdf40e1 Spelling: Various fixes 2018-07-02 14:55:47 +02:00
Yuri Chornoivan
be6ef615b1 Fix minor typos 2018-07-01 15:50:18 +02:00
clayjohn
482ba1b5d5 updated Viewport tutorial 2018-06-07 23:31:09 -07:00
mhilbrunner
f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Swarnim Arun
02dcd6e1da Updating Viewport documentation (#1409)
* Updating the Viewport Doc
2018-04-30 16:38:12 +02:00
Yuri Chornoivan
11d534015d Fix minor typos 2018-04-18 21:44:15 +03:00
Thomas ten Cate
1488e27460 Add missing Expand stretch aspect documentation
Based on observed behaviour, so I hope I got this right :)
2018-03-03 14:25:15 +01:00