150 Commits

Author SHA1 Message Date
Luis Adolfo Ramírez
969acfa0d1 Fix typo in GDNative C++ example (#5761) 2022-04-13 00:45:49 +02:00
Hugo Locurcio
b4476bd04e Backport What is GDNative? page to the 3.3 branch
This is needed to fix the build following the cherry-pick of
4709121d02 to the `3.3` branch.
2022-04-07 19:31:25 +02:00
Sietseq
f95fdda58f GDNative: Specify to use the 3.x branch (#5354)
GDExtensions has been merged into the godot-cpp master branch. The tutorial should specify to use the 3.x branch if the reader is creating GDNative scripts.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-03 16:11:32 +01:00
Yuri Sizov
cd510f8221 Improve Inspector plugin tutorial with a better example 2021-10-15 15:36:03 +02:00
euseibus
72ad7338de Fix GDNative typo: "godot_headers" should be "godot-headers" (#5220)
Co-authored-by: euseibus <>
2021-09-02 16:07:13 +02:00
Rémi Verschelde
e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
Martin
1228f8f4e3 Fix GDScript example formating 2021-07-12 23:02:47 +02:00
skyace65
49dad09dd1 Fix GDNative C example
(cherry picked from commit 3635d341e2)
2021-06-02 13:17:16 +02:00
Rémi Verschelde
c52286a42a Remove 3.2.x notes not needed in the 3.3 branch 2021-03-19 14:11:10 +01:00
Bengt Söderström
4718fbced0 Renamed directory godot_headers to godot-headers in GDNative SConstruct (#4714)
Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-04 00:28:10 +01:00
Bengt Söderström
e2edc04ba6 Add missing C++17 flag for Windows build in GDNative SConstruct (#4709)
This matches macOS and Linux.
2021-03-03 15:15:46 +01:00
Ryan Roden-Corrent
74106c2870 Fix GDNative demo projects repository link (#4637)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-10 01:14:28 +01:00
Hugo Locurcio
f5779082d4 Update GDNative repository and demo URLs
This closes #4329.
2020-10-31 13:57:44 +01:00
Rémi Verschelde
973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Yuri Roubinsky
a67a8813ca Fix visual shader plugin example 2020-09-22 09:14:30 +03:00
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Rémi Verschelde
7312a542f5 Merge pull request #3964 from madmiraal/fix-lgtm-alerts
Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Yuri Roubinsky
9f9efbff56 Fix tool keyword in visual shader plugins tutorial 2020-09-06 12:42:29 +03:00
Marcel Admiraal
4e5393150a Remove unused import from GDNative cpp example SConstruct file. 2020-09-03 14:38:15 +01:00
Rémi Verschelde
76cf11c890 Merge branch 'master' into 3.2 2020-07-30 17:14:54 +02:00
Ryan Roden-Corrent
e94dc92fb1 Clarify that "them" refers to script classes. (#3779)
I _think_ this block is recommending using script classes instead of Custom Types, but I had to read it a few times to determine whether "these" meant "Script Classes" or "Custom Tyes".
2020-07-12 19:33:20 +02:00
Michael Alexsander
1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
Rémi Verschelde
d48ff2b0a1 Merge branch 'master' into 3.2 2020-07-06 14:30:28 +02:00
Robin Gustafsson
8cdd376e00 Update enum usage in "Import plugins"
The examples using the `Presets` enum don't work as-is. The enum key must be referenced with the enum name prefixed. According to [GDScript basics](https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html) this was changed in 3.1.
2020-07-04 15:59:43 +02:00
Rémi Verschelde
223570eb13 Merge branch 'master' into 3.2 2020-06-26 13:29:38 +02:00
Fredia Huya-Kouadio
05b963c3c9 Specify the list of supported java types for the Godot Android Plugin 2020-06-26 01:41:13 -07:00
Fredia Huya-Kouadio
e454d9b584 Specify the list of supported java types for the Godot Android Plugin 2020-06-26 01:38:25 -07:00
Rémi Verschelde
336416da33 Android plugin: Fix link to new IAP plugin 2020-06-22 17:08:34 +02:00
Rémi Verschelde
80957b8581 Merge branch 'master' into 3.2 2020-06-22 13:05:41 +02:00
Jonas Mun
01d5ec63b8 Fix incorrect class name in in GDNative C example image (#3714)
Co-authored-by: Jonas <jonas_munz@outlook.com>
2020-06-21 15:23:40 +02:00
Rémi Verschelde
f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Fredia Huya-Kouadio
cc19b80565 Remove patch from the version string
Remove `patch` from the version string when it's `0`.
Based on https://github.com/godotengine/godot-docs/pull/3626#discussion_r433887279.
2020-06-02 09:08:34 -07:00
Fredia Huya-Kouadio
0dea496e9f Update the naming scheme for the Godot Android library
This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:59:20 -07:00
Fredia Huya-Kouadio
f55cc78eef Update the naming scheme for the Godot Android library
This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:55:50 -07:00
Rémi Verschelde
10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Fredia Huya-Kouadio
568dbeb72e [3.2] Documentation update for the Android v1 plugin (#3560) 2020-05-19 10:43:54 +02:00
Fredia Huya-Kouadio
949ddffe9e Update the documentation for the Android v1 plugin (#3561) 2020-05-19 10:41:35 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Rémi Verschelde
3bb608114f Merge pull request #3496 from vonagam/fix-gdnative-cpp-scons-osx
Fix GDNative C++ SConstruct for OSX
2020-05-13 11:29:24 +02:00
Dmitrii Maganov
e97081ba16 Fix GDNative C++ SConstruct for OSX 2020-05-05 14:09:03 +03:00
Marcel Admiraal
a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Rémi Verschelde
31a288783c Merge branch 'master' into 3.2 2020-05-04 09:08:34 +02:00
VardenTheOne
a56bfcad1f Fix method name 2020-04-30 18:32:10 +03:00
Rémi Verschelde
c0cc4698f8 Merge branch 'master' into 3.2 2020-04-27 09:58:35 +02:00
Andrew Luchuk
bf420a5032 Fixes typo on line 60 in understand 2020-04-26 14:24:16 -04:00
Hugo Locurcio
26551cd3ed Add documentation for version 1 of the Godot Android plugin. (#2979)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit ff2b3e4d00)
2020-04-17 19:25:27 +02:00
Rémi Verschelde
997fc68e78 Merge branch 'master' into 3.2 2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73 Merge branch 'master' into 3.2 2020-04-17 19:09:11 +02:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00