45 Commits

Author SHA1 Message Date
Hugo Locurcio
d9e7356f04 Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 23:39:52 +02:00
Schmake
3a318a96b8 Fix spelling error in Using InputEvent (they -> the) (#5351) 2021-10-29 15:36:14 +02:00
Hugo Locurcio
cbf152a9e9 Update Godot version caveats in Controllers, gamepads and joysticks
`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.

(cherry picked from commit b5a7873b42)
2021-07-26 16:34:16 +02:00
Rémi Verschelde
e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
cosmicr
c58e1a8a98 Update inputevent.rst (#5043)
* Update inputevent.rst

Added object picking must be turned on in viewport properties

Add project settings reference

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:02:17 +02:00
Hugo Locurcio
2b609587e8 Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.

(cherry picked from commit c6fedd287e)
2021-06-02 13:24:34 +02:00
Hugo Locurcio
6f328f83fa Add a page about gamepad/controller support in Godot (#4620)
(cherry picked from commit 53c1af720e)
2021-06-02 13:24:17 +02:00
Hugo Locurcio
4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
Hugo Locurcio
99f8e13186 Fix another code sample using unsupported C# syntax in Input examples 2021-05-19 23:12:58 +02:00
Hugo Locurcio
7ac57f4c8e Fix unsupported C# syntax in Input examples code sample
This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:27 +02:00
Beuc
9c4b9fb3f3 inputevent: Fix/update default signal name (#4634)
See
5260b6e046/scene/gui/control.cpp (L3038)
5260b6e046/scene/main/viewport.cpp (L2373)
2021-02-08 13:19:26 +01:00
Rémi Verschelde
79113672ff Fix C# code in Input examples
And work around two other warnings, making the build warning free.
2020-07-15 10:34:38 +02:00
Michael Alexsander
1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
baldanders-skulltuna
a1312d6f90 Fix spelling in C# code sample in the Input examples tutorial (#3735)
`(Keylist)keyEvent.Scancode` -> `(KeyList)...`

Project does not compile otherwise.
2020-06-27 14:30:19 +02:00
Hugo Locurcio
18af843dd0 Describe the differences between hardware and software mouse cursors 2020-05-30 16:23:12 +02:00
Yuri Sizov
135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Yuri Sizov
37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
cbaal83
cbdb90f894 added some c# input examples (#3158) 2020-03-03 20:11:25 +01:00
Guilherme Felipe de C. G. da Silva
37e9a07069 Update mouse_and_input_coordinates.rst
Fix https://github.com/godotengine/godot/issues/32578
2019-10-06 12:26:12 -03:00
Meriipu
0234d98169 try and -> try to 2019-06-08 12:15:58 +00:00
Hearto
faa17097c3 Updated set_as_action code
Fixed code example using set_as_action.
Issue fixed:
https://github.com/godotengine/godot-docs/issues/2435
2019-05-20 18:38:35 -04:00
Justin Burchartz
60a354e394 GetViewPortRect().Size -> GetViewportRect().Size (#2338)
* GetViewPortRect().Size -> GetViewport().Size

GetViewPortRect() does not seem to excist anymore so I replaced it with GetViewport().Size

* GetViewportRect() actually excists but with proper casing
2019-04-16 14:17:23 +02:00
Rémi Verschelde
28fe16b26e Fix title case 2019-04-09 11:42:56 +02:00
Chris Bradfield
e0b543b948 Add input examples tutorial 2019-04-02 22:16:41 -07:00
Asheraryam
d3e485f006 Added note for the captured mouse mode scenario.
See https://github.com/godotengine/godot/issues/24363#issuecomment-450574818
2019-02-06 09:20:46 +02:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
46b9e43c4b Merge pull request #2091 from corrigentia/patch-90
Fix punctuation in custom_mouse_cursor
2019-01-08 13:07:55 +01:00
Rémi Verschelde
5434e4f25c Merge pull request #2090 from corrigentia/patch-89
Tweak mouse_and_input_coordinates
2019-01-08 13:07:03 +01:00
Rémi Verschelde
a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
corrigentia
b123c06783 Fix punctuation in custom_mouse_cursor
Fix punctuation in custom_mouse_cursor.
2019-01-02 11:39:12 +02:00
corrigentia
addd298528 Tweak mouse_and_input_coordinates
Fix punctuation and word choice in mouse_and_input_coordinates.
2019-01-02 10:57:59 +02:00
Rémi Verschelde
4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Romløk
52cdb43359 Explain order in which nodes receive input events (#1706)
* Explain order in which nodes receive input events

* Remove some rogue close-parens
2018-08-28 16:55:02 +02:00
Guilherme Felipe de C. G. da Silva
f053547355 Update custom_mouse_cursor.rst 2018-04-07 01:11:18 +07:00
Paul Joannon
111161a153 Translate Tutorials/Inputs to C# 2018-04-04 12:58:18 +02:00
Max Hilbrunner
e12906b05b Update mouse and input coords to 3.0 2018-03-30 22:45:53 +02:00
Max Hilbrunner
7ccdf3b022 Update input event to 3.0 2018-03-30 22:44:43 +02:00
Max Hilbrunner
a4a3b6204e Fix sphinx build error 2018-03-13 17:50:47 +01:00
Max Hilbrunner
b0d6053ffe Editing pass on custom mouse cursor tutorial 2018-03-13 16:45:54 +01:00
ZX-WT
9223f4083d Added custom cursor tutorial (#1224) 2018-03-13 16:35:49 +01:00
Unknown
66c073e899 Fix broken links in docs 2018-02-07 14:55:12 +01:00
Michael Alexsander Silva Dias
23cb08ce0a Fixes for the GDScript styling in various pages. 2018-02-05 20:12:52 -02:00
Michael Alexsander Silva Dias
8f3cb902e8 Various small fixes for the docs. 2018-01-29 21:00:02 -02:00
Nathan
18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00