5 Commits

Author SHA1 Message Date
Clem
13b80b9faf Fix typo in Cross-language scripting (#4027)
Removed "your" in "The marshalling process will do its best to cast your the arguments to match function signatures"
2020-09-17 18:01:10 +02:00
Hugo Locurcio
a492d292b9 Mention the lack of support for cross-language script inheritance
See https://github.com/godotengine/godot/issues/38352.
2020-04-30 20:16:35 +02:00
Hugo Locurcio
8e0caddac3 Fix typos found using codespell -wi3 ^classes/**/*.rst 2020-04-16 21:01:09 +02:00
asynts
3dede275f4 Use literal blocks for code samples with GDScript.
GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.

  [1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00
Paul Joannon
fae465f34f Documentation page about C#/GDScript interactions (#2826) 2019-12-21 11:52:32 +01:00