14 Commits

Author SHA1 Message Date
hpnrep6
8b2da4aac0 Remove code block indentation in Editor icons (#5178) 2021-08-16 04:28:07 +02:00
Hugo Locurcio
665b6b80c3 List project manager source file in Introduction to editor development
This was added in `master` but not `3.3`.
2021-06-02 22:23:49 +02:00
Hugo Locurcio
6bad49f0e4 Add Introduction to editor development page
This is a 3.3 backport of the page that was written last year
for the `master` branch.
2021-05-28 18:50:26 +02:00
wiscombetom
9f21472d34 Fixed typo
Changed "simple" to "single" in reference to quotation marks.

(cherry picked from commit b0f00f0827)
2021-04-21 15:06:54 +02:00
Rémi Verschelde
5c25866b25 Fix reference to StandardMaterial3D (4.0+) 2020-06-22 14:45:37 +02:00
Hugo Locurcio
953b86a591 Add an Editor style guide page
This page describes the writing style used throughout the Godot
editor. It complements the already-established Docs writing guidelines.
2020-06-09 22:32:25 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Hugo Locurcio
2f1cc779f4 Update the Editor icons optimization guide to follow current usage
We have transitioned from scour to svgcleaner lately due to its better
performance and ease of installation.
2020-05-12 10:01:32 +02:00
Max Hilbrunner
bbc199dceb Merge pull request #3510 from Calinou/editor-icons-light-theme-conversion
Document how to work with the editor icons' automatic theme conversion
2020-05-08 23:15:49 +02:00
Hugo Locurcio
bacc9368c4 Document how to work with the editor icons' automatic theme conversion 2020-05-08 18:11:37 +02:00
Hugo Locurcio
cc5f394710 Remove uninformative editor development Introduction page 2020-05-08 18:02:58 +02:00
Hugo Locurcio
410c99ae96 Update Editor icons information to follow changes in the master branch
See https://github.com/godotengine/godot/pull/36513.
2020-04-24 20:02:18 +02:00
asynts
53f878bdaf Replace 'code' directives with 'code-block' directives.
The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.

It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
Andrii Doroshenko (Xrayez)
209af20763 Describe the process of creating editor icons globally and per module
Also created a new `Editor development` chapter/section to encompass
C++ editor development side specifically which is not necessarily
related to pure core development, generic types and patterns.
2019-09-01 23:41:48 +03:00