Clem
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13b80b9faf
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Fix typo in Cross-language scripting (#4027)
Removed "your" in "The marshalling process will do its best to cast your the arguments to match function signatures"
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2020-09-17 18:01:10 +02:00 |
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Hugo Locurcio
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a492d292b9
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Mention the lack of support for cross-language script inheritance
See https://github.com/godotengine/godot/issues/38352.
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2020-04-30 20:16:35 +02:00 |
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Hugo Locurcio
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8e0caddac3
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Fix typos found using codespell -wi3 ^classes/**/*.rst
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2020-04-16 21:01:09 +02:00 |
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asynts
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3dede275f4
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Use literal blocks for code samples with GDScript.
GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.
[1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
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2020-01-13 18:45:39 +01:00 |
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Paul Joannon
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fae465f34f
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Documentation page about C#/GDScript interactions (#2826)
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2019-12-21 11:52:32 +01:00 |
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