5 Commits

Author SHA1 Message Date
Juan Linietsky
e5f598ff5c Add tutorials on interpolation and beziers. 2019-04-23 14:15:14 -03:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
90ffb6a6fa Remove tutorial on linear algebra for rotations
Though it covers an interesting topic in a way that can be beneficial
to many Godot users, after discussion with doc team members and reduz
we feel that its current scope is too out of phase with the target
readership of the Godot docs.

This tutorial would work better hosted out of the Godot docs, and
referenced with a `.. seealso::` link for those who want to dig further
into the math meat.

Thanks a lot to tagcup for this contribution though (as well as the
many contributions to the engine's math and rendering), and sorry for
not better describing what kind of "advanced" math tutorial would be
fitting for the Godot docs.

Sphinx: Also reverted from mathjax to imgmath, as the former implied
running JS code on every single page (regardless of their use of LaTeX
formulas to renderer), so for now imgmath is simpler and good enough.
2018-06-18 08:39:44 +02:00
tagcup
602ae8d5f7 rotations tutorial 2018-04-08 16:52:42 -04:00
Nathan
18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00