Justin Burchartz
d1b8ba9d6b
GetViewPortRect().Size -> GetViewportRect().Size ( #2338 )
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* GetViewPortRect().Size -> GetViewport().Size
GetViewPortRect() does not seem to excist anymore so I replaced it with GetViewport().Size
* GetViewportRect() actually excists but with proper casing
2019-04-16 14:22:45 +02:00
Zaven Muradyan
22bcd6b8e6
Mention the 32x32 image requirement in the custom mouse cursor tutorial
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This restriction has been increased (to 256x256) in master, but 3.0 still requires 32x32.
Related to godotengine/godot#17018
2018-09-02 02:14:30 -07:00
Guilherme Felipe de C. G. da Silva
f053547355
Update custom_mouse_cursor.rst
2018-04-07 01:11:18 +07:00
Paul Joannon
111161a153
Translate Tutorials/Inputs to C#
2018-04-04 12:58:18 +02:00
Max Hilbrunner
e12906b05b
Update mouse and input coords to 3.0
2018-03-30 22:45:53 +02:00
Max Hilbrunner
7ccdf3b022
Update input event to 3.0
2018-03-30 22:44:43 +02:00
Max Hilbrunner
a4a3b6204e
Fix sphinx build error
2018-03-13 17:50:47 +01:00
Max Hilbrunner
b0d6053ffe
Editing pass on custom mouse cursor tutorial
2018-03-13 16:45:54 +01:00
ZX-WT
9223f4083d
Added custom cursor tutorial ( #1224 )
2018-03-13 16:35:49 +01:00
Unknown
66c073e899
Fix broken links in docs
2018-02-07 14:55:12 +01:00
Michael Alexsander Silva Dias
23cb08ce0a
Fixes for the GDScript styling in various pages.
2018-02-05 20:12:52 -02:00
Michael Alexsander Silva Dias
8f3cb902e8
Various small fixes for the docs.
2018-01-29 21:00:02 -02:00
Nathan
18f889b6a4
Improve docs structure
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Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00