13 Commits

Author SHA1 Message Date
Justin Burchartz
d1b8ba9d6b GetViewPortRect().Size -> GetViewportRect().Size (#2338)
* GetViewPortRect().Size -> GetViewport().Size

GetViewPortRect() does not seem to excist anymore so I replaced it with GetViewport().Size

* GetViewportRect() actually excists but with proper casing
2019-04-16 14:22:45 +02:00
Zaven Muradyan
22bcd6b8e6 Mention the 32x32 image requirement in the custom mouse cursor tutorial
This restriction has been increased (to 256x256) in master, but 3.0 still requires 32x32.

Related to godotengine/godot#17018
2018-09-02 02:14:30 -07:00
Guilherme Felipe de C. G. da Silva
f053547355 Update custom_mouse_cursor.rst 2018-04-07 01:11:18 +07:00
Paul Joannon
111161a153 Translate Tutorials/Inputs to C# 2018-04-04 12:58:18 +02:00
Max Hilbrunner
e12906b05b Update mouse and input coords to 3.0 2018-03-30 22:45:53 +02:00
Max Hilbrunner
7ccdf3b022 Update input event to 3.0 2018-03-30 22:44:43 +02:00
Max Hilbrunner
a4a3b6204e Fix sphinx build error 2018-03-13 17:50:47 +01:00
Max Hilbrunner
b0d6053ffe Editing pass on custom mouse cursor tutorial 2018-03-13 16:45:54 +01:00
ZX-WT
9223f4083d Added custom cursor tutorial (#1224) 2018-03-13 16:35:49 +01:00
Unknown
66c073e899 Fix broken links in docs 2018-02-07 14:55:12 +01:00
Michael Alexsander Silva Dias
23cb08ce0a Fixes for the GDScript styling in various pages. 2018-02-05 20:12:52 -02:00
Michael Alexsander Silva Dias
8f3cb902e8 Various small fixes for the docs. 2018-01-29 21:00:02 -02:00
Nathan
18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00