macOS debug: Sync entitlements with current 3.4/master

This commit is contained in:
Rémi Verschelde
2021-12-21 16:37:48 +01:00
parent 478354d8f4
commit ffd88e48a7

View File

@@ -7,7 +7,7 @@ Debugging Godot editor
Attaching a debugger to the signed macOS process requires the "com.apple.security.get-task-allow" entitlement, which is not enabled by default, since apps can't be notarized as long as it is enabled.
If you want to debug an official build of the editor it should be re-signed with the proper entitlements.
Create a ``editor.entitlements`` text file with the following contents:
Create an ``editor.entitlements`` text file with the following contents:
.. code-block:: xml
@@ -15,13 +15,19 @@ Create a ``editor.entitlements`` text file with the following contents:
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.device.audio-input</key>
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.device.camera</key>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.disable-executable-page-protection</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
<key>com.apple.security.get-task-allow</key>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.device.camera</key>
<true/>
</dict>
</plist>