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Fix inline code display in GDScript reference (#5907)
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@@ -715,7 +715,7 @@ Signals are better used by getting them from actual objects, e.g. ``$Button.butt
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Contains an object and a function, which is useful for passing functions as
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values (e.g. when connecting to signals).
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Getting a method as a member returns a callable.``var x = $Sprite2D.rotate``
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Getting a method as a member returns a callable. ``var x = $Sprite2D.rotate``
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will set the value of ``x`` to a callable with ``$Sprite2D`` as the object and
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``rotate`` as the method.
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