classref: Sync with current master branch (eb72ce2)

This commit is contained in:
Godot Organization
2025-05-31 03:30:54 +00:00
parent ff8419a095
commit fc3dbd3b92
29 changed files with 827 additions and 82 deletions

View File

@@ -1349,6 +1349,8 @@ Properties
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`physics/3d/physics_interpolation/scene_traversal<class_ProjectSettings_property_physics/3d/physics_interpolation/scene_traversal>` | ``"DEFAULT"`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.13962634`` |
@@ -1463,6 +1465,8 @@ Properties
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/quality/smaa_edge_detection_threshold<class_ProjectSettings_property_rendering/anti_aliasing/quality/smaa_edge_detection_threshold>` | ``0.05`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
@@ -10298,6 +10302,24 @@ Third-party extensions and modules can add other physics engines to select with
----
.. _class_ProjectSettings_property_physics/3d/physics_interpolation/scene_traversal:
.. rst-class:: classref-property
:ref:`String<class_String>` **physics/3d/physics_interpolation/scene_traversal** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/3d/physics_interpolation/scene_traversal>`
The approach used for 3D scene traversal when physics interpolation is enabled.
- ``DEFAULT``: The default optimized method.
- ``Legacy``: The previous reference method used for scene tree traversal, which is slower.
- ``Debug``: Swaps between ``DEFAULT`` and ``Legacy`` methods on alternating frames, and provides logging information (which in turn makes it slower). Intended for debugging only; you should use the ``DEFAULT`` method in most cases.
.. rst-class:: classref-item-separator
----
.. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
.. rst-class:: classref-property
@@ -11088,6 +11110,20 @@ Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasi
----
.. _class_ProjectSettings_property_rendering/anti_aliasing/quality/smaa_edge_detection_threshold:
.. rst-class:: classref-property
:ref:`float<class_float>` **rendering/anti_aliasing/quality/smaa_edge_detection_threshold** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/smaa_edge_detection_threshold>`
Sets the sensitivity to edges when using SMAA for antialiasing. Lower values will catch more edges, at a potentially higher performance cost.
\ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
.. rst-class:: classref-item-separator
----
.. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
.. rst-class:: classref-property