classref: Sync with current master branch (eb72ce2)

This commit is contained in:
Godot Organization
2025-05-31 03:30:54 +00:00
parent ff8419a095
commit fc3dbd3b92
29 changed files with 827 additions and 82 deletions

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@@ -476,6 +476,8 @@ Properties
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`privacy/tracking_enabled<class_EditorExportPlatformMacOS_property_privacy/tracking_enabled>` |
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shader_baker/enabled<class_EditorExportPlatformMacOS_property_shader_baker/enabled>` |
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`ssh_remote_deploy/cleanup_script<class_EditorExportPlatformMacOS_property_ssh_remote_deploy/cleanup_script>` |
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`ssh_remote_deploy/enabled<class_EditorExportPlatformMacOS_property_ssh_remote_deploy/enabled>` |
@@ -3212,6 +3214,18 @@ Indicates whether your app uses data for tracking. See `Privacy manifest files <
----
.. _class_EditorExportPlatformMacOS_property_shader_baker/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **shader_baker/enabled** :ref:`🔗<class_EditorExportPlatformMacOS_property_shader_baker/enabled>`
If ``true``, shaders will be compiled and embedded in the application. This option is only supported when using the Forward+ or Mobile renderers.
.. rst-class:: classref-item-separator
----
.. _class_EditorExportPlatformMacOS_property_ssh_remote_deploy/cleanup_script:
.. rst-class:: classref-property