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classref: Sync with current master branch (929333fe2)
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@@ -30,7 +30,8 @@ Below a small example of how it can be used:
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.. code-tab:: gdscript
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class_name Server
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# server_node.gd
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class_name ServerNode
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extends Node
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var server := UDPServer.new()
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@@ -56,35 +57,35 @@ Below a small example of how it can be used:
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.. code-tab:: csharp
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// ServerNode.cs
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using Godot;
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using System;
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using System.Collections.Generic;
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public class Server : Node
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public partial class ServerNode : Node
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{
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public UDPServer Server = new UDPServer();
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public List<PacketPeerUDP> Peers = new List<PacketPeerUDP>();
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private UdpServer _server = new UdpServer();
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private List<PacketPeerUdp> _peers = new List<PacketPeerUdp>();
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public override void _Ready()
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{
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Server.Listen(4242);
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_server.Listen(4242);
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}
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public override void _Process(float delta)
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public override void _Process(double delta)
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{
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Server.Poll(); // Important!
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if (Server.IsConnectionAvailable())
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_server.Poll(); // Important!
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if (_server.IsConnectionAvailable())
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{
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PacketPeerUDP peer = Server.TakeConnection();
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PacketPeerUdp peer = _server.TakeConnection();
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byte[] packet = peer.GetPacket();
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GD.Print($"Accepted Peer: {peer.GetPacketIp()}:{peer.GetPacketPort()}");
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GD.Print($"Received Data: {packet.GetStringFromUTF8()}");
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GD.Print($"Accepted Peer: {peer.GetPacketIP()}:{peer.GetPacketPort()}");
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GD.Print($"Received Data: {packet.GetStringFromUtf8()}");
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// Reply so it knows we received the message.
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peer.PutPacket(packet);
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// Keep a reference so we can keep contacting the remote peer.
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Peers.Add(peer);
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_peers.Add(peer);
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}
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foreach (var peer in Peers)
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foreach (var peer in _peers)
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{
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// Do something with the peers.
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}
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@@ -98,7 +99,8 @@ Below a small example of how it can be used:
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.. code-tab:: gdscript
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class_name Client
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# client_node.gd
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class_name ClientNode
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extends Node
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var udp := PacketPeerUDP.new()
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@@ -117,30 +119,30 @@ Below a small example of how it can be used:
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.. code-tab:: csharp
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// ClientNode.cs
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using Godot;
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using System;
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public class Client : Node
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public partial class ClientNode : Node
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{
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public PacketPeerUDP Udp = new PacketPeerUDP();
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public bool Connected = false;
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private PacketPeerUdp _udp = new PacketPeerUdp();
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private bool _connected = false;
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public override void _Ready()
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{
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Udp.ConnectToHost("127.0.0.1", 4242);
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_udp.ConnectToHost("127.0.0.1", 4242);
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}
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public override void _Process(float delta)
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public override void _Process(double delta)
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{
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if (!Connected)
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if (!_connected)
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{
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// Try to contact server
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Udp.PutPacket("The Answer Is..42!".ToUTF8());
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_udp.PutPacket("The Answer Is..42!".ToUtf8());
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}
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if (Udp.GetAvailablePacketCount() > 0)
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if (_udp.GetAvailablePacketCount() > 0)
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{
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GD.Print($"Connected: {Udp.GetPacket().GetStringFromUTF8()}");
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Connected = true;
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GD.Print($"Connected: {_udp.GetPacket().GetStringFromUtf8()}");
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_connected = true;
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}
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}
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}
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