From 8fdd378fa398e4e268f3f390535a6b65c69c63c9 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 18 Apr 2024 03:34:54 +0200 Subject: [PATCH] Update asset library demo URLs to point to Godot 4.x demos --- tutorials/i18n/internationalizing_games.rst | 2 +- tutorials/inputs/controllers_gamepads_joysticks.rst | 2 +- tutorials/physics/ragdoll_system.rst | 2 +- tutorials/physics/soft_body.rst | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/tutorials/i18n/internationalizing_games.rst b/tutorials/i18n/internationalizing_games.rst index a98b19e2e..24518a053 100644 --- a/tutorials/i18n/internationalizing_games.rst +++ b/tutorials/i18n/internationalizing_games.rst @@ -23,7 +23,7 @@ translations page before, we recommend you give it a read before reading this page. .. note:: We will be using the official demo as an example; you can - `download it from the Asset Library `_. + `download it from the Asset Library `_. Configuring the imported translation ------------------------------------ diff --git a/tutorials/inputs/controllers_gamepads_joysticks.rst b/tutorials/inputs/controllers_gamepads_joysticks.rst index ecfd3b537..37e7124cf 100644 --- a/tutorials/inputs/controllers_gamepads_joysticks.rst +++ b/tutorials/inputs/controllers_gamepads_joysticks.rst @@ -315,7 +315,7 @@ You can contribute an updated mapping to be included in the next Godot version by opening a pull request on the linked repository. There are many ways to create mappings. One option is to use the mapping wizard -in the `official Joypads demo `__. +in the `official Joypads demo `__. Once you have a working mapping for your controller, you can test it by defining the ``SDL_GAMECONTROLLERCONFIG`` environment variable before running Godot: diff --git a/tutorials/physics/ragdoll_system.rst b/tutorials/physics/ragdoll_system.rst index 5c0d39570..065912f2a 100644 --- a/tutorials/physics/ragdoll_system.rst +++ b/tutorials/physics/ragdoll_system.rst @@ -10,7 +10,7 @@ Since version 3.1, Godot supports ragdoll physics. Ragdolls rely on physics simu In this tutorial, we will be using the Platformer3D demo to set up a ragdoll. -.. note:: You can download the Platformer3D demo on `GitHub `_ or using the `Asset Library `_. +.. note:: You can download the Platformer3D demo on `GitHub `_ or using the `Asset Library `_. Setting up the ragdoll ---------------------- diff --git a/tutorials/physics/soft_body.rst b/tutorials/physics/soft_body.rst index 626fd6a54..59882e1c4 100644 --- a/tutorials/physics/soft_body.rst +++ b/tutorials/physics/soft_body.rst @@ -34,7 +34,7 @@ Cloak simulation Let's make a cloak in the Platformer3D demo. -.. note:: You can download the Platformer3D demo on `GitHub `_ or `the Asset Library `_. +.. note:: You can download the Platformer3D demo on `GitHub `_ or `the Asset Library `_. Open the ``Player`` scene, add a ``SoftBody`` node and assign a ``PlaneMesh`` to it.