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Use the correct language in code blocks.
There are a few places where no language is specified for a code block and the default is incorrect. There are a few places where pseudo code is treated as C++.
This commit is contained in:
@@ -79,7 +79,7 @@ should not be used. Instead, a few other ones are provided.
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For C-style allocation, Godot provides a few macros:
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.. code:: cpp
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.. code-block:: none
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memalloc()
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memrealloc()
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@@ -90,7 +90,7 @@ library.
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For C++-style allocation, special macros are provided:
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.. code:: cpp
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.. code-block:: none
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memnew( Class / Class(args) )
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memdelete( instance )
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@@ -152,7 +152,7 @@ pointers, like this:
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.. code:: cpp
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for(List<int>::Element *E=somelist.front();E;E=E->next()) {
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print_line(E->get()); //print the element
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print_line(E->get()); // print the element
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}
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The Vector<> class also has a few nice features:
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@@ -252,7 +252,7 @@ Loading it on GDScript
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----------------------
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.. code::
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.. code-block:: json
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{
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"savefilename" : "demo.mjson",
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@@ -26,7 +26,7 @@ project. To launch a project directly, you need to run the editor by
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passing the ``-e`` argument to Godot Engine's binary from within your
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project's folder. Typically:
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.. code:: bash
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.. code-block:: none
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$ cd ~/myproject
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$ gdb godot
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@@ -34,7 +34,7 @@ project's folder. Typically:
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Or:
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.. code:: bash
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.. code-block:: none
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$ gdb godot
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> run -e --path ~/myproject
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@@ -65,7 +65,7 @@ Android directories
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Inside your plugin folder, you can use the standard folders as if they were from an Android Gradle project. Examples of this are:
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::
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.. code-block:: none
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src/ - For Java source code, same as in your Android project
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res/ - For resources
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@@ -91,19 +91,19 @@ AndroidManifest.conf
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This file allows to insert bits of chunk into *AndroidManifest.xml*, the following are supported tags and are entirely optional:
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::
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.. code-block:: none
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[user_permissions]
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Any bit of text below this tag is inserted inside the <manifest> tag of the file. This is often used for permission tags.
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::
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.. code-block:: none
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[application]
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Any bit of text below this tag inside the <application> tag of the file. Many SDKs require this.
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::
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.. code-block:: none
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[application_attribs]
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@@ -114,7 +114,7 @@ gradle.conf
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This file allows to insert bits of chunk into *build.gradle*, the following are supported and are entirely optional:
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::
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.. code-block:: none
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[buildscript_repositories]
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@@ -122,21 +122,21 @@ This file allows to insert bits of chunk into *build.gradle*, the following are
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Any bit of text below this tag is inserted inside the buildscript.repositories section of the build file.
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::
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.. code-block:: none
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[buildscript_dependencies]
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Any bit of text below this tag is inserted inside the buildscript.dependencies section of the build file.
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::
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.. code-block:: none
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[allprojects_repositories]
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Any bit of text below this tag is inserted inside the allprojects.repositories section of the build file.
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::
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.. code-block:: none
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[dependencies]
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@@ -144,14 +144,14 @@ Any bit of text below this tag is inserted inside the allprojects.repositories s
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Any bit of text below this tag is inserted inside the dependencies section of the build file.
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::
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.. code-block:: none
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[android_defaultconfig]
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Any bit of text below this tag is inserted inside the android.defaultconfig section of the build file.
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::
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.. code-block:: none
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[global]
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@@ -290,7 +290,7 @@ entire Java API from GDScript.
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It's simple to use and it's used like this:
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::
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.. code-block:: none
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class = JavaClassWrapper.wrap(<javaclass as text>)
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