classref: Sync with current master branch (0c45ace)

This commit is contained in:
Godot Organization
2024-11-23 03:22:22 +00:00
parent e7d5ab302c
commit fa8c14368b
35 changed files with 553 additions and 211 deletions

View File

@@ -262,6 +262,8 @@ See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.max_value<class_
Starting angle for the fill of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``min_value``, the texture doesn't show up at all. When the ``value`` increases, the texture fills and tends towards :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>`.
\ **Note:** :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` is wrapped between ``0`` and ``360`` degrees (inclusive).
.. rst-class:: classref-item-separator
----