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Merge pull request #7655 from Calinou/fix-backticks
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@@ -50,10 +50,10 @@ You should not worry about manipulating rows directly, as we usually
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work with columns. However, you can think of the rows of the matrix
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as showing which vectors contribute to moving in a given direction.
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When we refer to a value such as `t.x.y`, that's the Y component of
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When we refer to a value such as ``t.x.y``, that's the Y component of
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the X column vector. In other words, the bottom-left of the matrix.
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Similarly, `t.x.x` is top-left, `t.y.x` is top-right, and `t.y.y`
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is bottom-right, where `t` is the Transform2D.
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Similarly, ``t.x.x`` is top-left, ``t.y.x`` is top-right, and ``t.y.y``
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is bottom-right, where ``t`` is the Transform2D.
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Scaling the transformation matrix
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -184,7 +184,7 @@ matrix, you can use ``atan2(t.x.y, t.x.x)``, where t is the Transform2D.
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Basis of the transformation matrix
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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So far we have only been working with the `x` and `y`, vectors, which
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So far we have only been working with the ``x`` and ``y``, vectors, which
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are in charge of representing rotation, scale, and/or shearing
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(advanced, covered at the end). The X and Y vectors are together
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called the *basis* of the transformation matrix. The terms "basis"
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