classref: Sync with current master branch (42c7f14)

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Godot Organization
2025-06-07 03:33:02 +00:00
parent 365ca84c14
commit f9f2c80955
1011 changed files with 7431 additions and 4600 deletions

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@@ -191,7 +191,7 @@ Unregisters the given :ref:`ResourceFormatSaver<class_ResourceFormatSaver>`.
Saves a resource to disk to the given path, using a :ref:`ResourceFormatSaver<class_ResourceFormatSaver>` that recognizes the resource object. If ``path`` is empty, **ResourceSaver** will try to use :ref:`Resource.resource_path<class_Resource_property_resource_path>`.
The ``flags`` bitmask can be specified to customize the save behavior using :ref:`SaverFlags<enum_ResourceSaver_SaverFlags>` flags.
The ``flags`` bitmask can be specified to customize the save behavior.
Returns :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` on success.
@@ -212,6 +212,7 @@ Sets the UID of the given ``resource`` path to ``uid``. You can generate a new U
Since resources will normally get a UID automatically, this method is only useful in very specific cases.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`