classref: Sync with current master branch (42c7f14)

This commit is contained in:
Godot Organization
2025-06-07 03:33:02 +00:00
parent 365ca84c14
commit f9f2c80955
1011 changed files with 7431 additions and 4600 deletions

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@@ -51,7 +51,7 @@ Booleans can be combined with the logical operators ``and``, ``or``, ``not`` to
if bullets > 0 and not is_reloading():
launch_bullet()
if bullets == 0 or is_reloading():
play_clack_sound()
@@ -61,7 +61,7 @@ Booleans can be combined with the logical operators ``and``, ``or``, ``not`` to
{
LaunchBullet();
}
if (bullets == 0 || IsReloading())
{
PlayClackSound();
@@ -210,6 +210,7 @@ Returns ``true`` if the two booleans are equal. That is, both are ``true`` or bo
Returns ``true`` if the left operand is ``true`` and the right operand is ``false``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`