classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,8 +7,7 @@
VisualShaderNodeVectorFunc
==========================
**Inherits:** :ref:`VisualShaderNode<class_visualshadernode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,16 +15,8 @@ Brief Description
Member Variables
----------------
.. _class_VisualShaderNodeVectorFunc_function:
- :ref:`Function<enum_visualshadernodevectorfunc_function>` **function**
Enums
-----
Enumerations
------------
.. _enum_VisualShaderNodeVectorFunc_Function:
@@ -39,3 +30,11 @@ enum **Function**
- **FUNC_HSV2RGB** = **5**
Property Descriptions
---------------------
.. _class_VisualShaderNodeVectorFunc_function:
- :ref:`Function<enum_VisualShaderNodeVectorFunc_Function>` **function**