classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

View File

@@ -7,8 +7,7 @@
VisualScriptSelect
==================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,14 +15,6 @@ Brief Description
Chooses between two input values.
Member Variables
----------------
.. _class_VisualScriptSelect_type:
- :ref:`Variant.Type<enum_@globalscope_variant.type>` **type** - The input variables' type.
Description
-----------
@@ -41,3 +32,11 @@ Chooses between two input values based on a Boolean condition.
- Data (variant): ``out``
Property Descriptions
---------------------
.. _class_VisualScriptSelect_type:
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type** - The input variables' type.