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classref: Fix links case and sync headers with editor
Output from godotengine/godot#22002.
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VisualScriptIterator
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====================
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**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -19,7 +18,7 @@ Steps through items in a given input.
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Description
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-----------
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This node steps through each item in a given input. Input can be any sequence data type, such as an :ref:`Array<class_array>` or :ref:`String<class_string>`. When each item has been processed, execution passed out the ``exit`` Sequence port.
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This node steps through each item in a given input. Input can be any sequence data type, such as an :ref:`Array<class_Array>` or :ref:`String<class_String>`. When each item has been processed, execution passed out the ``exit`` Sequence port.
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**Input Ports:**
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