classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

View File

@@ -7,8 +7,7 @@
VisualScriptInputAction
=======================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,20 +15,8 @@ Brief Description
Member Variables
----------------
.. _class_VisualScriptInputAction_action:
- :ref:`String<class_string>` **action**
.. _class_VisualScriptInputAction_mode:
- :ref:`Mode<enum_visualscriptinputaction_mode>` **mode**
Enums
-----
Enumerations
------------
.. _enum_VisualScriptInputAction_Mode:
@@ -41,3 +28,15 @@ enum **Mode**
- **MODE_JUST_RELEASED** = **3**
Property Descriptions
---------------------
.. _class_VisualScriptInputAction_action:
- :ref:`String<class_String>` **action**
.. _class_VisualScriptInputAction_mode:
- :ref:`Mode<enum_VisualScriptInputAction_Mode>` **mode**