classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

View File

@@ -7,8 +7,7 @@
VisualScriptComment
===================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,22 +15,6 @@ Brief Description
A Visual Script node used to annotate the script.
Member Variables
----------------
.. _class_VisualScriptComment_description:
- :ref:`String<class_string>` **description** - The text inside the comment node.
.. _class_VisualScriptComment_size:
- :ref:`Vector2<class_vector2>` **size** - The comment node's size (in pixels).
.. _class_VisualScriptComment_title:
- :ref:`String<class_string>` **title** - The comment node's title.
Description
-----------
@@ -39,3 +22,19 @@ A Visual Script node used to display annotations in the script, so that code may
Comment nodes can be resized so they encompass a group of nodes.
Property Descriptions
---------------------
.. _class_VisualScriptComment_description:
- :ref:`String<class_String>` **description** - The text inside the comment node.
.. _class_VisualScriptComment_size:
- :ref:`Vector2<class_Vector2>` **size** - The comment node's size (in pixels).
.. _class_VisualScriptComment_title:
- :ref:`String<class_String>` **title** - The comment node's title.