classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,8 +7,7 @@
Timer
=====
**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,8 +15,8 @@ Brief Description
A countdown timer.
Member Functions
----------------
Methods
-------
+--------------------------+-----------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_stopped<class_Timer_is_stopped>` **(** **)** const |
@@ -37,8 +36,24 @@ Signals
Emitted when the Timer reaches 0.
Member Variables
----------------
Enumerations
------------
.. _enum_Timer_TimerProcessMode:
enum **TimerProcessMode**
- **TIMER_PROCESS_PHYSICS** = **0** --- Update the Timer during the physics step at each frame (fixed framerate processing).
- **TIMER_PROCESS_IDLE** = **1** --- Update the Timer during the idle time at each frame.
Description
-----------
Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
Property Descriptions
---------------------
.. _class_Timer_autostart:
@@ -54,7 +69,7 @@ Member Variables
.. _class_Timer_process_mode:
- :ref:`TimerProcessMode<enum_timer_timerprocessmode>` **process_mode** - Processing mode. Uses TIMER_PROCESS\_\* constants as value.
- :ref:`TimerProcessMode<enum_Timer_TimerProcessMode>` **process_mode** - Processing mode. Uses TIMER_PROCESS\_\* constants as value.
.. _class_Timer_time_left:
@@ -65,24 +80,8 @@ Member Variables
- :ref:`float<class_float>` **wait_time** - Wait time in seconds.
Enums
-----
.. _enum_Timer_TimerProcessMode:
enum **TimerProcessMode**
- **TIMER_PROCESS_PHYSICS** = **0** --- Update the Timer during the physics step at each frame (fixed framerate processing).
- **TIMER_PROCESS_IDLE** = **1** --- Update the Timer during the idle time at each frame.
Description
-----------
Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
Member Function Description
---------------------------
Method Descriptions
-------------------
.. _class_Timer_is_stopped: