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classref: Fix links case and sync headers with editor
Output from godotengine/godot#22002.
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@@ -7,8 +7,7 @@
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TextureRect
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===========
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**Inherits:** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -16,24 +15,8 @@ Brief Description
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Control for drawing textures.
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Member Variables
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----------------
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.. _class_TextureRect_expand:
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- :ref:`bool<class_bool>` **expand** - If ``true`` the texture scales to fit its bounding rectangle. Default value: ``false``.
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.. _class_TextureRect_stretch_mode:
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- :ref:`StretchMode<enum_texturerect_stretchmode>` **stretch_mode** - Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_@globalscope_stretchmode>`.
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.. _class_TextureRect_texture:
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- :ref:`Texture<class_texture>` **texture** - The node's :ref:`Texture<class_texture>` resource.
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Enums
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-----
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Enumerations
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------------
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.. _enum_TextureRect_StretchMode:
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@@ -54,3 +37,19 @@ Description
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Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
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Property Descriptions
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---------------------
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.. _class_TextureRect_expand:
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- :ref:`bool<class_bool>` **expand** - If ``true`` the texture scales to fit its bounding rectangle. Default value: ``false``.
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.. _class_TextureRect_stretch_mode:
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- :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode** - Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_@GlobalScope_StretchMode>`.
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.. _class_TextureRect_texture:
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- :ref:`Texture<class_Texture>` **texture** - The node's :ref:`Texture<class_Texture>` resource.
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